Correct me if I wrong, but EB1 use 430 unit slots out of the 500, right?
Correct me if I wrong, but EB1 use 430 unit slots out of the 500, right?
Last edited by Leviathan DarklyCute; 05-05-2008 at 11:28.
Yup.Originally Posted by Leviathan DarklyCute
Plus in EB2 some units will be removed. Mostly due to that we can use the upgrade feature for some units, like Liby-Phoenician infantry and Thureophoroi -> Thorakitai.
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Shooting down abou's Seleukid ideas since 2007!
I think that the elite units should just be kept on a lower replenishment frequency. I mean, you might be able to train two militia hoplites a year, but to equip the Companion cavalry unit might take five years (20 turns!) and a general might only be available every ten years. I am more interested in if culture affects the units that are available (like in Kingdoms Britian campaign). Also, will princesses be available? I loved being able to marry a hired general into my family... Frankly, money and replenishment rate should be plenty of a limitation on the ability of each faction to recruit units. If agrypasides are only available every four years, then it would take decades to create an all agrypiside army - plus they would be expensive to maintain and retrain. Most armies would only have 3-4 units of elites in them anyway, but they would make brutal work of the spam/cannon fodder that quickly replenishes itself (realistic in that sense). I am curious though, given the division between castles/towns, will we be able to specialize our cities for military functions? I know that medieval castles did not exist, but if they were renamed as fortresses, or military settlements, then we would still be able to use them, and modify the nature of our cities to reflect the regional needs...
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