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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: Rome Crash

    When Sardis rebels, it crashes the game. You need to make sure that Sardis does not rebel this turn. You can do that by lowering its population (add_population Sardis -4000), or teleporting over a unit to lay siege to it (or if the settlement is yours, process_cq up a few happiness buildings).

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  2. #2

    Default Re: Rome Crash

    As it *is* your settlement: you can either decide to 'relocate' (for lack of less ruthless words) some people by (repeatedly) typing:
    Code:
    add_population "Sardis" -x
    With x being the amount of people to remove. So removing 4000 people would be:
    Code:
    add_population "Sardis" -4000
    Also you can use process_cq to quickly construct a lot of buildings:
    Code:
    process_cq "Sardis"
    That'll complete every building enqued for Sardis.

    Of course you can try using both commands too.
    - Tellos Athenaios
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  3. #3

    Smile Re: Rome Crash

    Thanks a lot Tellos, I supuse that will be helpfull to make the game more stable. I'm really enjoying with that game.

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