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  1. #1

    Default Re: What do you want in E:TW?

    Well I don't think there's any reason to arbitrarily set a limit at any number. I don't expect the developers to put the effort in but I would very much like them to give modders that discretion. Actually that is my number one request- make the game as moddable as possible and release tools to facilitate it.
    Last edited by Furious Mental; 05-10-2008 at 05:55.

  2. #2

    Default Re: What do you want in E:TW?

    I would like to see a move toward bringing back glorious achievement goals, as were seen in MTW. Conquest is fine, but it can get boring when you have taken most of the map, and the fall of other empires is inevitable. I can never finish a conquest game for this reason.

    Also, I think it would be better for rebellions to take place if your garrison is too large. Or at least, for large garrisons, possible vices for the generals should be geared towards oppresion, and hence a decrease of happiness. I think it is better if there was some sort of balance. This could be helped by giving titles to natives rather than the conquerors.
    "There is no avoiding war; it can only be postponed to the advantage of others", Niccolo Machiavelli

  3. #3

    Default Re: What do you want in E:TW?

    I want pirates and movies.
    Wooooo!!!

  4. #4
    Member Member Lokar's Avatar
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    Default Re: What do you want in E:TW?

    I have lots of ideas about the ideal total war game but I don't know what's possible and what's not. So here's a list of things that are common to most of the games in the series that I think could be changed without too much work.

    Choose the bodyguards for your Generals/Family Members. I like the idea of the bodyguards but it doesn't seem very realistic to have a unit of elite heavy cavalry for every family member. If you get enough family members together you have a whole army of bodyguards that can steamroll practically anything. And why should you have these units if in your whole empire you are only capable of training a musket militia at best? Also, the default bodyguards can get very expensive if you are on a budget, to the point where I am cursing each new family member because of the cost. I would like to be able to attach/detach the bodyguards for each family member from the units or mercs available in your cities.

    A unit for settlers or colonists. I have a feeling this one might already be in the game. Anyway it's just a unit you can train, except it's much larger than a regular unit, and doesnt show up on the battlefield. If they are caught on the losing side of a battle then they can be ransomed. (executed? enslaved? exiled?) It would be cool if they brought the ratio of religion from their home province with them and added it to the new one.

    Soldiers on the city view. When you view a city on the battle map it would be cool if you could see the garrison troops marching around on the streets, guarding the palace, drilling in the barracks, etc.

    Also, I second all the ideas posted so far...

  5. #5

    Default Re: What do you want in E:TW?

    Quote Originally Posted by Furious Mental
    Well I don't think there's any reason to arbitrarily set a limit at any number. I don't expect the developers to put the effort in but I would very much like them to give modders that discretion. Actually that is my number one request- make the game as moddable as possible and release tools to facilitate it.
    The reason is memory higher limit = higher memory cost... if you set the limit higher, the number in that place in the code takes up as much memory at 0 as it does at 3,000.

    Seems kinda odd that the difference between saying a unit can have 3 weapons and can have 3,000 weapons can make that big a difference in memory, but it does. The necessity for a limit is a limitation in computer language... if you set the limit, theoretically, at infinity (far as I know there's no code language that can do that:P), you'd take up infinite memory to hold that integer.
    Last edited by adembroski; 05-17-2008 at 02:34.

  6. #6
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: What do you want in E:TW?

    A formidable AI. As someone who loves the SP aspect of the TW games the most I've found the recent AIs that have come with the TW games to be severely lacking. Granted, i know writing a clever and challenging AI can be difficult and can take up a lot of time doing... But I think it's worth the effort in the long run.

    So please. Better AI!

  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: What do you want in E:TW?

    Quote Originally Posted by Monk
    A formidable AI. As someone who loves the SP aspect of the TW games the most I've found the recent AIs that have come with the TW games to be severely lacking. Granted, i know writing a clever and challenging AI can be difficult and can take up a lot of time doing... But I think it's worth the effort in the long run.

    So please. Better AI!
    Seconded.
    "MTW is not a game, it's a way of life." -- drone

  8. #8

    Default Re: What do you want in E:TW?

    The discover of another new world, such as :
    1. India
    2. Singapore (Country of Department Store)
    3. Phillipines
    4. Thailand (I love this country so much)
    5. Indonesia (Bali! I love this place!)
    6. China (a renowed Ming Dynasty)
    and
    6. Australia (English Prison)



    Can't wait to play Empire Total War... Thanks CA!
    the germans faction is so cool..

  9. #9

    Default Re: What do you want in E:TW?

    I don't think there would be much point in discovering Australia. It didn't really become a place of note until gold was discovered. And before a bunch of Australians come and tick me off for understating the historical importance their country... I am one.

    Something I would like in ETW- global, seasonal weather patterns. There should at least be equatorial, tropical, temperate and sub-arctic latitudes. On the global map, trade winds, doldrums and monsoons should affect ships. Research could be carried out to map these winds and allow more efficient directing of ships, and trade routes, etc.
    Last edited by Furious Mental; 05-17-2008 at 12:17.

  10. #10

    Default Re: What do you want in E:TW?

    Quote Originally Posted by adembroski
    Seems kinda odd that the difference between saying a unit can have 3 weapons and can have 3,000 weapons can make that big a difference in memory, but it does. The necessity for a limit is a limitation in computer language... if you set the limit, theoretically, at infinity (far as I know there's no code language that can do that:P), you'd take up infinite memory to hold that integer.
    Computer languages are perfectly capable of representing lists, which would permit arbitary number so long as virtual memory suffices. The cost however is slightly more complex access code, memory required, memory fragmentation, and lack of direct indexed access, which explains any preference shown for units having 1 or 2 weapon types with a fixed storage allocation.

  11. #11

    Default Re: What do you want in E:TW?

    i want multiplayer war campaign without all the civil buildings, just totally focusing on war campaign, not a series of battles, but how we deploy battalions, how supply lines employed, how we manuever, concentrate. of course, that's just...a dream... :p
    in the jugle, out the jungle, lion sleeps tonight...

  12. #12

    Default Re: What do you want in E:TW?

    Strategic resources that can only be accessed by merchants. This makes merchants more important.

    For instance having a merchant on timber makes building ships cheaper.

    Or having a merchant on salt peter makes building gunpowder units cheaper.

    Also merchants can add tradeable goods to all cities.

  13. #13
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: What do you want in E:TW?

    Oh I like that Slicendice! I definately want that in.
    Quote Originally Posted by TosaInu
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  14. #14

    Default Re: What do you want in E:TW?

    I want to add that having merchants on all the salt peter makes every faction that does not have a trade agreement with you pay double for gunpowder.

    Also I would like some more advanced diplomatic options like embargo, mutual protection, etc.

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