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Thread: What do you want in E:TW?

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  1. #1

    Default Re: What do you want in E:TW?

    Quote Originally Posted by Furious Mental
    Well I don't think there's any reason to arbitrarily set a limit at any number. I don't expect the developers to put the effort in but I would very much like them to give modders that discretion. Actually that is my number one request- make the game as moddable as possible and release tools to facilitate it.
    The reason is memory higher limit = higher memory cost... if you set the limit higher, the number in that place in the code takes up as much memory at 0 as it does at 3,000.

    Seems kinda odd that the difference between saying a unit can have 3 weapons and can have 3,000 weapons can make that big a difference in memory, but it does. The necessity for a limit is a limitation in computer language... if you set the limit, theoretically, at infinity (far as I know there's no code language that can do that:P), you'd take up infinite memory to hold that integer.
    Last edited by adembroski; 05-17-2008 at 02:34.

  2. #2
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: What do you want in E:TW?

    A formidable AI. As someone who loves the SP aspect of the TW games the most I've found the recent AIs that have come with the TW games to be severely lacking. Granted, i know writing a clever and challenging AI can be difficult and can take up a lot of time doing... But I think it's worth the effort in the long run.

    So please. Better AI!

  3. #3
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: What do you want in E:TW?

    Quote Originally Posted by Monk
    A formidable AI. As someone who loves the SP aspect of the TW games the most I've found the recent AIs that have come with the TW games to be severely lacking. Granted, i know writing a clever and challenging AI can be difficult and can take up a lot of time doing... But I think it's worth the effort in the long run.

    So please. Better AI!
    Seconded.
    "MTW is not a game, it's a way of life." -- drone

  4. #4

    Default Re: What do you want in E:TW?

    The discover of another new world, such as :
    1. India
    2. Singapore (Country of Department Store)
    3. Phillipines
    4. Thailand (I love this country so much)
    5. Indonesia (Bali! I love this place!)
    6. China (a renowed Ming Dynasty)
    and
    6. Australia (English Prison)



    Can't wait to play Empire Total War... Thanks CA!
    the germans faction is so cool..

  5. #5

    Default Re: What do you want in E:TW?

    I don't think there would be much point in discovering Australia. It didn't really become a place of note until gold was discovered. And before a bunch of Australians come and tick me off for understating the historical importance their country... I am one.

    Something I would like in ETW- global, seasonal weather patterns. There should at least be equatorial, tropical, temperate and sub-arctic latitudes. On the global map, trade winds, doldrums and monsoons should affect ships. Research could be carried out to map these winds and allow more efficient directing of ships, and trade routes, etc.
    Last edited by Furious Mental; 05-17-2008 at 12:17.

  6. #6

    Default Re: What do you want in E:TW?

    Quote Originally Posted by adembroski
    Seems kinda odd that the difference between saying a unit can have 3 weapons and can have 3,000 weapons can make that big a difference in memory, but it does. The necessity for a limit is a limitation in computer language... if you set the limit, theoretically, at infinity (far as I know there's no code language that can do that:P), you'd take up infinite memory to hold that integer.
    Computer languages are perfectly capable of representing lists, which would permit arbitary number so long as virtual memory suffices. The cost however is slightly more complex access code, memory required, memory fragmentation, and lack of direct indexed access, which explains any preference shown for units having 1 or 2 weapon types with a fixed storage allocation.

  7. #7

    Default Re: What do you want in E:TW?

    i want multiplayer war campaign without all the civil buildings, just totally focusing on war campaign, not a series of battles, but how we deploy battalions, how supply lines employed, how we manuever, concentrate. of course, that's just...a dream... :p
    in the jugle, out the jungle, lion sleeps tonight...

  8. #8

    Default Re: What do you want in E:TW?

    Strategic resources that can only be accessed by merchants. This makes merchants more important.

    For instance having a merchant on timber makes building ships cheaper.

    Or having a merchant on salt peter makes building gunpowder units cheaper.

    Also merchants can add tradeable goods to all cities.

  9. #9
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: What do you want in E:TW?

    Oh I like that Slicendice! I definately want that in.
    Quote Originally Posted by TosaInu
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  10. #10

    Default Re: What do you want in E:TW?

    I want to add that having merchants on all the salt peter makes every faction that does not have a trade agreement with you pay double for gunpowder.

    Also I would like some more advanced diplomatic options like embargo, mutual protection, etc.

  11. #11
    Member Member PBI's Avatar
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    Default Re: What do you want in E:TW?

    Civ III had a similar system of strategic resources, IIRC it worked quite well since it meant that building an empire was more complicated than simply acquiring more cities than the competition; if you found yourself in a modern age war with no oil, you were essentially finished even if you had the bigger empire. It also meant the diplomacy system actually became useful, since if you had no access to a resource, you would have to trade for it with another faction who had spare, and then hope they wouldn't cut you off at a crucial moment. You could also wage diplomatic warfare, by pursuading your enemy's only supplier of oil to sign a trade embargo against them.

    So yes, I think this could be a fun thing to add to Empires, since it makes the trade and diplomacy aspects of the game much more important, both of these being features which were rather underpowered in previous titles.

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