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Thread: Passage of Time

  1. #1
    Member Member Cappadox's Avatar
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    Default Passage of Time

    I was just wondering is there anyway to change the trigger that makes this happen or make it come quicker because i always end up taking out the Romanii too quick or it doesn't happen and i would really like to see the Makedonia and KH reform pike man in action

  2. #2
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Passage of Time

    don't take them out as quickly =/




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  3. #3
    Member Member Cappadox's Avatar
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    Default Re: Passage of Time

    haha i thought of that too i just cant stand Rome conquering the southern alps and romanizing those cities, also have gondolic units been removed

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Passage of Time

    There are no ways to change the triggers for the vanilla Marian Reforms. They are hardcoded to occur when a huge city is built by the Romans in a settlement with the "Italy" hidden resource (and possibly a couple other minor requirements). The only other option would be to make a scripted reform for all the units (though that wouldn't work for bodyguards) and there aren't enough buildings for more reforms, especially if they are only for a single unit.


  5. #5

    Default Re: Passage of Time

    Couldn't you make therrazza a huge city with the "Italy" resource and give it to the romans temporarily when some scripted condition is met?
    That should help imho.
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  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Passage of Time

    Quote Originally Posted by Cappadox View Post
    haha i thought of that too i just cant stand Rome conquering the southern alps and romanizing those cities, also have gondolic units been removed
    Technically, you juggle around the culture slots and place the Italy resource in places, but that would be a lot of work.

    I presume you are talking about the Goidelic units: the basic ones are still in, but the elite hammermen and tank infantry have had their recruitment disabled. You can still find them in custom battle.
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  7. #7

    Default Re: Passage of Time

    does it have to be a roman huge city government building or just a huge city controlled by romans in italy?

    they(CA) should have made a cheat for this one.
    "Who fights can lose, who doesn't fight has already lost."
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    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
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  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Passage of Time

    I believe if the Romans conquer a huge city the reforms will trigger. Though, IIRC, you may have to wait a couple turns after such an event.


  9. #9
    Member Member Havok.'s Avatar
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    Default Re: Passage of Time

    Add_population Rome n


    could trigger the reforms in like.....271 BC?
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  10. #10

    Default Re: Passage of Time

    so i oculd gift a huge city in italy to the romans wait some turns and take it back?
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

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