Poll: Please vote either Yes or No for each of the five Changes.

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Thread: Misc Rule Changes Poll

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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Misc Rule Changes Poll

    Quote Originally Posted by AussieGiant
    It seems we've out done ourselves with rules 2 and 3.

    * Taking a page from OK's book on practicality, lets not act as if these polls mean rules 2 and 3 are set in stone. We've found a few issues upon further investigation, so lets just have TC rebalance them by removing the branching structure altogether?
    I would like to try and convince people to go back to the linear system, but I don't want to do it unless there's at least a 50% split on the issue. 8 of the 10 people who voted yes on #2 are KOTR veterans, and they know how these changes will effect the game as much as any of us do. I am taking the lead in organizing this game, but I absolutely do not want to be any kind of dictator. We are all playing this game, and we all need to reach a consensus on how it should work. If, after more discussion, the consensus is that the branching structure should remain, then I think we have to keep it.

    Quote Originally Posted by AussieGiant
    * I think we need to keep in mind that with these "time in rank" issues we have a "tracking" requirement.

    Who is going to keep track of these in order to ensure the ranking structure works?
    I will. I am going to make a consolidated information thread. It will combine the Library, and the information in the first posts of the OOC thread and the Chancellor's Reports from KOTR. It will be a one-stop-shop for all general information about the game, including rules, mugshots, links, etc.


  2. #2
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Misc Rule Changes Poll

    I'm certainly then going to advocate strongly for the simplified linear system from now on then.

    Have seen the discussion here I think all of us from KotR should make an effort to support that...given we had no system before and things worked well, this level of complexity will bring with it it's own set of follow on issues and characteristics.

    And thanks for the admin work as usual TC.

  3. #3
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Misc Rule Changes Poll

    If people really want more stability, we can keep change 1 and 3. (I'm not forgetting about change 5 but it does not really have to do with stability so I won't mention it further.)

    If we really insist on keeping change 2, could we at least consider dropping change 3. While not ideal, that would at least be better than keeping both.

    Out don't know how to "tweak" change 2 in any meaningful way. Moving the split up will make the chain bigger. Moving the split down will make it harder to get that all important private army.

    Or, if we keep 2 and 3, then maybe we can "tweak" 3. We can remove the "consecutive" turn requirement. While doing so would add a measure of stability (which I tend to be against), it would make achieving rank a little easier (which I am for).


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  4. #4
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Misc Rule Changes Poll

    Looking back, the issue to me isn't whether the system should be linear or branching. We should have the option of going either way in our feudal chains, where a linear chain is more powerful but a branching chain is more stable for the one on top. As long as it's merely an option, it can be done without weakening the current, mandatory structure. If one type of chain is better than the other, that's what we'll get regardless. If they're relatively balanced, then having options is the better choice.

    From my experience so far with the test game I've found it extremely discouraging to know that if I want to increase my rank and power it is against my interest to have another noble swear fealty to me directly. I'd like to have the choice between a linear, more powerful house and a branched out house that's more stable for the person at the top. The way things are now, many people will end up swearing fealty to a person they have no loyalty to just to benefit the person to whom they are loyal. I'd like to see the structure of the feudal trees be motivated more by the actual relationships between characters and less by the need to push everybody up the ranks as much as possible.

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