Results 1 to 23 of 23

Thread: Couple questions about castles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Couple questions about castles

    I always try to group some castles. For instance Caen / Angers or Bern / Staufen or Hamburg / Magdeburg. This way I can train a stack within a couple of turns. Castles at the front line will be useful not only for defense but also for retraining depleted units.
    Tosa Inu

  2. #2
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
    Join Date
    Oct 2006
    Location
    In a hopeless place with no future
    Posts
    8,646

    Default Re: Couple questions about castles

    Troop production is definetely the main function of castles, but thats still a pretty important rule. I got a bit overconfident with my militia armies at Venice, and was forced to have a bit of a rethink having been gubbed by an army of Feudal Knights etc.

    I never convert cities to castles, although I don't do the opposite that often either. I tend to convert Inverness a lot since its too far away for troop production. Also Oslo, Helsinki, maybe Stettin, Iasi, Cagliari, Valencia tend to get converted by me a lot.

    As someone else said, if you keep castles in groups they can levy a full army pretty much in two turns. A great example of this is the combination of Metz, Staufen, and Bern. Park a General in between them and you can group together a full army right in the centre of Europe. This grouping is in a great position for all the big teams eg France, HRE, Milan, England to use.

    Although castles are best on the front line, by the time you have expanded enough to have a large frontline you tend to be so rich it doesn't matter, and it costs a bit to convert them anyway.
    At the end of the day politics is just trash compared to the Gospel.

  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
    Join Date
    May 2007
    Posts
    3,701

    Default Re: Couple questions about castles

    You'll make a dramatic amount more money if you convert seaside castles into cities, also you can get to a citadel much more quickly if you convert cities that start with a high population into a castle. Try to position your castles so that you can reinforce a selection of important cities quickly.

    Also once you've conquered certain areas, the British Isles for example, it's wasteful to leave castles laying about. Even if the AI sends a sea invasion force the siege AI is so pathetic you're not going to have much trouble defending with your militia garrison, especially since you can combine them from several cities.


  4. #4
    Mehter çorbacıbaşi Member mir's Avatar
    Join Date
    Nov 2007
    Location
    Que El -?!
    Posts
    90

    Default Re: Couple questions about castles

    I have to add that for some factions, Cities produce better troops.

    As the Turks, I find that only my highest-level cities can produce Janissary Musketeers, quite possibly one of the best units around.

    So I only keep one Castle in each region to produce my Qapukulu heavy cavalry...
    Clash of swords
    Thunder of hooves
    Blood rains
    Eternally so.

  5. #5
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Couple questions about castles

    Quote Originally Posted by mir
    I have to add that for some factions, Cities produce better troops.

    As the Turks, I find that only my highest-level cities can produce Janissary Musketeers, quite possibly one of the best units around.

    So I only keep one Castle in each region to produce my Qapukulu heavy cavalry...
    And Naffatun
    Tosa Inu

  6. #6
    Mehter çorbacıbaşi Member mir's Avatar
    Join Date
    Nov 2007
    Location
    Que El -?!
    Posts
    90

    Wink Re: Couple questions about castles

    Quote Originally Posted by Monsieur Alphonse
    And Naffatun
    Oh yes, I agree! Nothing like the smell of fresh roasted cavalry early in the morning... Mmm-mmm!

    Having said that, the Turks do have a slight advantage that their Racetracks allow them to train Sipahi's quickly. And horse archers are all I need sometimes...
    Clash of swords
    Thunder of hooves
    Blood rains
    Eternally so.

  7. #7
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Couple questions about castles

    I have regional recruitment centers as castles, here is how I determine where they need to be:

    When a region as large as France has no castles, I take the largest town which has poor trade and make it a castle. Poor trade = Perfect castle province, as it is otherwise a worthless settlement.

    Closer to the center of the map, the oceans, and the front line against the enemy, I will leave existing castles as resupply stations, and convert them to towns later.

    converting Towns to Castles:

    Landlocked = good
    Poor trade = better
    Largest size before can become a city = best

    Converting castles to cities:

    Has large population = good
    Has port access = better
    Great trade resources = best
    There is already a main recruitment facility in the region and the area is peaceful/well defended = Best candidate, when money is available.

    Example:

    In the Broken Crescent Mod, the Turkish Sultanate starts with a very large town called Konya, which is landlocked and has no really useful resources. Being the largest city, it's the best trader, but it's pathetic long term. Turning it into a castle also provides you a way, with barracks, to quickly gain access to the Turks' best infantry, which no other settlement can produce for a while, as the Turks' main castle doesn't grow very fast.

    If I've recruited enough merchants and spies and I don't need the extra 700 gold/turn income from the trade difference between a castle and a city in Konya, It becomes a permanent castle, paired with the one directly north of it for raising between 10-12 castle/fortress level troops within range of reinforcing one another every single turn. These two provinces alone could rebuild an entire army in two turns, and Man of the Hour provides unlimited loyal, skilled generals. So if you spit out a few pieces of deadweight troops and send them over there, they can rebel and you can smash them for free generals.

    Thats how you turn two otherwise worthless regions into your military command center capable of singlehandedly taking on the entire world.
    #Winstontoostrong
    #Montytoostronger

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO