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Thread: What all does BI.exe change?

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What all does BI.exe change?

    I find very little "realistic" about the AI behaviour (especially with regards to ceasefires...) so I feel no issues in using the console to mess around with things.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    Member Member anubis88's Avatar
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    Default Re: What all does BI.exe change?

    the AI also does stupid things with BI. When i played with pontos Epeiros, KH and macedon kept sending armies to attack sinope even though they weren't even at my border
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  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What all does BI.exe change?

    Quote Originally Posted by anubis88
    the AI also does stupid things with BI. When i played with pontos Epeiros, KH and macedon kept sending armies to attack sinope even though they weren't even at my border
    That's the problem with BI's AI; the sea becomes a de facto border in the AI's considerations. Thus anyone you share a sea lane with might decide to attack you for no reason at all.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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