Many will ask.."why such an extensive unit project?".
The answer is simple...A moding team must have accesable units to every medieval time frame...
A long time ago i posted this...
Originally Posted by AnthoniusII![]()
Advantages and disadvantages of some dates as starting ones...
As possible dates as starting ones for a "medeival" mod could for examble be..
A:801
B:900
C:1025
D:1072 or 1066
E:1080
F:1090
G:1180
H:1205
Let us find out what each date has to "offer"...
A:801AD:It is the 1st year that Charlemagne is under his "imperial" title... In that time in europe has a great francish/germanic state but only few other european factions to be playable...The east roman empire still has all balcans,asia minor and a part of italy...But a mod weach starts at 801 will be a islamic/arabic dominated one...Arabs (3 or 4 major or lesser factions will have all north africa,midlle east and a great part of spain under their rule... And we must NOT forget the islands od sicely and crete as well...A player as an arab chaliph could easily dominate in the mod's world just doing NOTHING.
B:900AD:The year of ballances.After the batlle of Licaon river in central asia minor between the romans and arabs in 860ad there is a time that comes a ballance between the islamic and christian worlds...The romans once again become the super power of the time with only two thorns in their sides(serbia and bulgaria).Arabs now divited in many factions still dominate in spain,notrh africa,middle east...In europe the francish empire start to became many minnor states much more a mod can afford as playable factions...The "good" issues a mod like this could provide is the turkish emerge and the viking expansion to both eastern and western europe.
C:1025AD:The year of total superpower(as the historians agree).The roman empire is the ONLY real state in europe.Europe that tries to find a road to leave the dark ages...Arabs are inside a ruthless civil war (once again) living the roman emperors to play as they wish...The new features a mod like this could offer could be the domination of the vikings in all north europe and the 1st apearance of the turkish/turcamanic federations.In a medium dificalty a player of any faction could NOT survive against the only superpower.
D:1066-1072AD:Two dates that could easily have the title of "the turning point".Both of them mark a major event that changed the world more or less.
We must remember that even after his victory William did not ocupied England(he needed several year more to accomplish the occupation).
As for the 2nd date even after the loss of the Maziquert batlle the roman empire DID NOT loose its provinces and remained a hurted but strong superpower(it was a civil war nesesary to change both)...There is no serbia,bulgaria,muslim cretan principallity and others in that date)...
E:1080AD:This date has severall advantages for a mod to begin...
1st The roman empire is no longer a superpower(it still has all balcans and domination but allready lost 75% of asia minor and a new greek/turkish state has been created).The muslim world is divited is many but still strong states. Viking origin states in east europe have established and William has not only survived but diminates in most of saxon lands in England...Italian federations of trade are in uprissing...In that date there is a ballance of terror that is going the change soon....
F:1090AD:Few years before the 1st crusade...Crusades,missions with no chance for success...What huppened?Civill wars kept muslim world away of defending those lands...Muslim states that gained more gold each one alone than all european states together...How a realistic mod could present that issew?The "new"things that a mod like this could offer could be the serbian,croatian and bulgarian rebelions as starting factions of the mod...
G:1180AD:The year of the last hope for the roman empire to regain asia minor once and for all...From 1080 to 1180 the empire is once again the ultimate superpower(smaller in lands but stiil strong)The crusade states are divited even under the king og Jerusalem...The prince of Antioch is the roman emperor's vassal...Any way is generally the time frame of "Kingdoms".A mod that starts in this date can not show the basic medeival world in a player becouse that world has allready changed...
H:1205AD:The last good choice for a medeival mod to start could be 1205ad.
The roman empire does not exist(at least for a sort time).That date could focus more to the latin states of the Latin Kingdom of Constantinople...
Famous principalities such the principality of ACHAIA (the most famous knights all over europe according to historians of their time).A mod that starts in such a date will nesesary focus on christian factions (new in every way)and had muslim/islamic world out of nessesity...
That is the reason for this project...
A moding team must have the right staff for any of those starting dates...
This project aims to become a selff from any moding team will take what it would need according to the starting date...I still hope that famous skillfull members will help!!!!:)
An other question that must be answered...
Why all those unit/army's reforms?
The answer is another question!
What is the main problem when a mod wants to have the byzantines as a faction?
The answer:The paradox of the unit roster comparing mostly with the west european ones!I explain my self...
Let us take as examble the year 1080,a common starting date for many mods!
The europeans have the mailed knights as heavy cavalry but the byzantines have no heavy cavalry available!The paradox is that in that date super heavy cavalry had only two factions in the west europe...the remains of the Lombardic states and the byzantines...
Many will say...allright but if the byz faction will have that superior cavalry early in it's disposal how the empire will come to a possition that will be in danger with all this exelent roster?
We must not forget that the empire lost lands and people not becouse of it's army but becouse of many civil wars and bad addministration!
If we would like to show accuratly the bad possition the empire got in to we can use the "reform" issue!
Imaging that after 1205 a byz roster without scholarii but with pronoiarii,without cavalarii but with turkopoles,without the acritae cavalrymen but with the new stratiotae(light cavalry) etc...
With the "reform"issue 1st we can teach byz history and 2nd force the player to understand WHY the empire hired so many merc troops at the last 2 centuries!!!!
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