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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: RTW- Modificated units

    Hi, thanks for that, I've moved the thread out of the Forge though, but I'm not quite sure if this is the right place for it either!

    You're obviously providing some suggested revisions to the unit stat's with instructions on how to change them, but I wonder if you could explain what the differences in effect are between your versions and the originals - an explanation like "do this if you want stronger hoplites" etc...

    Then maybe we can give this an appropriate title and add it to the 'answers' database.
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  2. #2
    Son of a Camel Member anelious phyros's Avatar
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    Default Re: RTW- Modificated units

    Elite Hoplites - Much stronger, attack and defence. Stronger than Spartan.
    Has a Roman_centurion and roman_praetorian_cohort_i, plus Spartan hoplite.

    East Elephant - Stronger, the driver and missile are now carthagian. More units in by 2 - men 1 - elephant.

    Merc Hoplites - Much stronger, officers are roman and the idea is the'yre owned by Scipii. Not to mention much stronger.

    Thanks for asking. Oh, yea and Merc hoplites - almost best unit on RTW.

  3. #3
    Son of a Camel Member anelious phyros's Avatar
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    Smile Re: RTW- Modificated units

    Quote Originally Posted by Makanyane
    Hi, thanks for that, I've moved the thread out of the Forge though, but I'm not quite sure if this is the right place for it either!

    You're obviously providing some suggested revisions to the unit stat's with instructions on how to change them, but I wonder if you could explain what the differences in effect are between your versions and the originals - an explanation like "do this if you want stronger hoplites" etc...

    Then maybe we can give this an appropriate title and add it to the 'answers' database.
    answers - not exactly how to put it but example
    red is the answers and for some reason whenever I post it always put all the writing next to example - unfortunate
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 11, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 10, 7, 7, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, impetuous, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0

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