Indeed the script kills other characters with that name (twice!), this is to avoid these conflicts when moving him. Are you saying the faction leader is killed, and yet he's the one to react to the movement command?
Code:
console_command kill_character "Cnaevs"
console_command kill_character "Cnaevs"
spawn_army
faction seleucid
character Cnaevs, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 86, y 201
unit germanic general gastiz, soldiers 20 exp 0 armour 0 weapon_lvl 0
end
move Cnaevs, 87, 201
console_command give_trait "Cnaevs" Type4Governor
As you can see, the movement is supposed to happen after killing and then spawning a Cnaevs. It should definitely affect the new client ruler and not one of the killed generals!
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