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Thread: Roman Client Ruler in Gawjam-Kimbroz

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  1. #1

    Default Re: Roman Client Ruler in Gawjam-Kimbroz

    Yes they would have to; or at least AFAIK the game doesn't like (as in crashes) 'agents' (in the broadest sense: including captains; family members et all.) which don't have a name from a list assigned to the faction.

    So, Hieron which is really a name you won't find among the Sweboz names as defined in the appropiate text files can't appear as the client ruler in Syrakousai for the Sweboz.
    Last edited by Tellos Athenaios; 05-08-2008 at 00:40.
    - Tellos Athenaios
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    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2

    Default Re: Roman Client Ruler in Gawjam-Kimbroz

    Well, I managed to solve it. If I left out the kill_command, a real FM would get the trait client_ruler. If I used the "give_trait cheat in the console, the trait would be granted to a FM, irrespective of whether or not the puppet was already spawned.

    No movement of the newly spawned puppet would happen, no matter what.

    In one case that was the difference between controling a settlement and losing it to rebellion. In that case I created the character in the generic script, and commented out the client ruler in the EBBS.

    However, I also found out the side-effect only occurs when the characters name is a real first name. So when a client is named "Marcvs", one of my FMs may suffer death at the hands of the script, but when the name of the client rules is something like "MarcvsK", that is fine, and did not result in any unannounced deaths. But perhaps I was lucky in the sense that I had no real MarcvsK as a family member?

    I simply swapped around some client rulers' names in the script.

  3. #3

    Default Re: Roman Client Ruler in Gawjam-Kimbroz

    Swapping names around also helped me when encountering the 'same-name' problem, so i could continue my campaign instead of using the last fix and starting all over. It requires some testing sometimes, since there are only about 10 to 15 different viewable names and you can't know which letter (A to K), if any, has been appended to the existing family members.

    Incidentally i also had the exact same problem you had (cnaevs the faction leader being killed by client leader from german town). I replaced 'cnaevs' in the script with one of the client leader names from an italian city, from Arpi i think, and voila, none of my current family members had that particular name and so i could continue.

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