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Thread: greek naval Invincibility

  1. #1

    Default greek naval Invincibility

    Have this guys from EB done something to make the greek naval units invincible? At some point in the game lots of naval units popped up and i cant win any battles. Even i had one with 3 ships against 1 so it was 150 ppl versus 50 and it was crashing defeat. Was this done on purpose?
    The object of war is not to die for your country but to make the other bastard die for his.

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    History repeats itself because CA wasnt listening the first time (or any other)

  2. #2
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: greek naval Invincibility

    It depends of a number of factors, like the quality of ships, experience, your admiral`s stars, etc.

    You can`t expect to win if you face your 3 pentekonteroi against a single unit of pentereis...

  3. #3

    Default Re: greek naval Invincibility

    And it might be the case that you are running into a well-known problem. Naval battles are auto-calc. Thus your campaign difficulty may be the cause of the seemingly invincible ships.

  4. #4

    Default Re: greek naval Invincibility

    is the highest level
    The object of war is not to die for your country but to make the other bastard die for his.

    ...George Patton

    History repeats itself because CA wasnt listening the first time (or any other)

  5. #5
    Combustion Member beatoangelico's Avatar
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    Default Re: greek naval Invincibility

    at very hard naval battle are totally unpredictable since the AI gets massive bonuses, so you may see very odd results

  6. #6
    Member Megas Methuselah's Avatar
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    Default Re: greek naval Invincibility

    It's a very old RTW problem, and is not EB's fault in any way, whatsoever.

  7. #7
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: greek naval Invincibility

    Quote Originally Posted by beatoangelico
    at very hard naval battle are totally unpredictable since the AI gets massive bonuses, so you may see very odd results
    Yep, that's why the EB team recommends VH/M for Christ's sake...
    Last edited by Maion Maroneios; 05-05-2008 at 10:40.
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  8. #8
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: greek naval Invincibility

    Quote Originally Posted by Maion Maroneios
    Yep, that's why the EB team recommends VH/M for Christ's sake...
    ...which doesn't apply at all to auto-Calc.
    "If it wears trousers generally I don't pay attention."

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  9. #9

    Default Re: greek naval Invincibility

    Which is why (among other reasons) it's totally OK if you play on difficulty settings other than VH for campaigns...
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  10. #10
    Resident Pessimist Member Dooz's Avatar
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    Default Re: greek naval Invincibility

    I was playing my Roman campaign on M/M and was getting my ass handed to me by the Carthies at sea. It was really awesome.

    At one point I spent a few years building up, what I thought, was a powerful fleet.... only to be crushed at the first battle against a single Carthy fleet of much more powerful ships.

    They totally dominated the naval sphere, as they should, but eventually I snuck a couple of legions with a single fleet onto Africa and the rest, as they say, is history.

  11. #11

    Default Re: greek naval Invincibility

    In case of naval battles, the odds decide whether it is an auto_win attacker or defender for me. If the odds are 1:1, advantage attacker.

  12. #12
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: greek naval Invincibility

    Quote Originally Posted by Philipvs Vallindervs Calicvla
    ...which doesn't apply at all to auto-Calc.
    Then what is beatoangelico talking about?
    Last edited by Maion Maroneios; 05-07-2008 at 15:03.
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  13. #13

    Default Re: greek naval Invincibility

    VH battle difficulty. A naval battle is still a battle, not a campaign deal. Ergo the M battle difficulty.
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  14. #14
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: greek naval Invincibility

    Back in R:TW 1.0, autocalc outcome was determined by campaign difficulty, not battle difficulty. This may have been changed since then, though.
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  15. #15

    Default Re: greek naval Invincibility

    Naval battles are annoying. I autowin them if i know i should win, only because the ai is retarded it never does what it should.
    In the words of Marcvs Avrelivs;
    Live each day as if it were your last

    Ο ΠΟΛΕΜΟΣ ΚΑΤΑ ΤΗΣ ΣΕΛΕΥΚΕΙΑΣ - A Makedonike AAR
    https://forums.totalwar.org/vb/showthread.php?t=97530

  16. #16
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: greek naval Invincibility

    Another thing I've noted (I'm playing as Makedonia H/M) is that Lemboi are very good against every rebel ships, as well as the ones that cost 2.500 mnai (don't recall their name). They just have a lot of defence, but low attack. Anyway, I just use them in my campaign.
    ~Maion

  17. #17
    Member Member Chris1959's Avatar
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    Default Re: greek naval Invincibility

    I noticed in v1.0 M/M that if I attacked I would lose or suffer higher losses even when I had the advantage, if I surrounded an enemy fleet and they attacked me I had far better comdat results especially against pirates.
    "Tell them I said something......"
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