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  1. #1
    Member Member Skandinav's Avatar
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    Default Problems with Traits in EB 1.1

    After installing the 1.1 fixes all the traits of my family members in my roman campaign ( which I started before the patches were uploaded ) have been messed up, giving all of them all kinds of odd traits like victory conditions from other factions, young generals the elderly statesman trait and removing hard-earned ones important for my campaign ( like the ones of the Gaius Marius-ish character I had finally succeeded in creating through role-play in 172BC ) and I wonder if a new game would remedy this - as I understand of course that not all of the patches are retroactive - or that it could somehow be linked to inconsistencies created by the fact that I play EB on the alx.exe ( using the files uploaded by Maksimus ) which in that case would make me redirect my question to the proper forum.
    I have also experienced several letters of most germanic words or names of the Sweboz traits being replaced by strange "?" symbols in new campaigns before and after adding the 1.1 fixes, and I wonder if this might be a genuine bug in EB 1.1 or something with relations to some other error, be it the alx.exe again or perhaps that something went amiss during the installation of EB.

    I have not uploaded a savegame as I was uncertain as to whether this would be necessary given the nature of my problem. Will of course do this if requested.

    Thank you for your time.

  2. #2
    Whatever Member konny's Avatar
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    Default AW: Problems with Traits in EB 1.1

    Any changes to the trait file are not save-game compatible.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3
    Member Member Skandinav's Avatar
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    Default Re: Problems with Traits in EB 1.1

    Thank you for the quick reply, and yes it made sense of course that that was the cause of it, but I was confused by the all the strange question marks in the sweboz campaigns I have started both before and after applying the fixes, any thoughts on what might cause this?

  4. #4
    Whatever Member konny's Avatar
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    Default AW: Problems with Traits in EB 1.1

    That seems to be a problem with the fonts: â, á, ê and what we have there. Unfortuantly I don't know a sollution (but some one else certainly will).

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problems with Traits in EB 1.1

    I must confess I haven't checked that the Sweboz special characters show correctly. I believe they do though; otherwise I'm sure Blitzkrieg80 would strangle whoever touched the file last. I wouldn't know why the unicode characters aren't showing correctly in your case, but if you've been tinkering with it I think you may have used Notepad? Don't do that. Use a unicode-aware editor instead, like Notepad++ or Crimson.
    Last edited by bovi; 05-06-2008 at 16:14.

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  6. #6
    Member Member Skandinav's Avatar
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    Default Re: Problems with Traits in EB 1.1

    No tinkering done sir, aside that already tweaked in the alx.exe compatibility files I downloaded, and if it has any connection whatsoever I know they were all edited using a unicode-aware editor.


    Edit: Also, if it is relevant I had no similar problems in EB 1.0 with or without the alx.exe.
    Last edited by Skandinav; 05-06-2008 at 17:51.

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