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Thread: Problems with Traits in EB 1.1

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  1. #1
    Member Member Skandinav's Avatar
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    Default Re: Problems with Traits in EB 1.1

    Thank you for the quick reply, and yes it made sense of course that that was the cause of it, but I was confused by the all the strange question marks in the sweboz campaigns I have started both before and after applying the fixes, any thoughts on what might cause this?

  2. #2
    Whatever Member konny's Avatar
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    Default AW: Problems with Traits in EB 1.1

    That seems to be a problem with the fonts: â, á, ê and what we have there. Unfortuantly I don't know a sollution (but some one else certainly will).

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Problems with Traits in EB 1.1

    I must confess I haven't checked that the Sweboz special characters show correctly. I believe they do though; otherwise I'm sure Blitzkrieg80 would strangle whoever touched the file last. I wouldn't know why the unicode characters aren't showing correctly in your case, but if you've been tinkering with it I think you may have used Notepad? Don't do that. Use a unicode-aware editor instead, like Notepad++ or Crimson.
    Last edited by bovi; 05-06-2008 at 16:14.

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  4. #4
    Member Member Skandinav's Avatar
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    Default Re: Problems with Traits in EB 1.1

    No tinkering done sir, aside that already tweaked in the alx.exe compatibility files I downloaded, and if it has any connection whatsoever I know they were all edited using a unicode-aware editor.


    Edit: Also, if it is relevant I had no similar problems in EB 1.0 with or without the alx.exe.
    Last edited by Skandinav; 05-06-2008 at 17:51.

  5. #5
    Member Member Skandinav's Avatar
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    Default Re: Problems with Traits in EB 1.1

    Sorry for double-posting, but I just did a complete reinstall and it would seem that it is not due to any errors during the installation; the question marks are still there in many of the traits.
    Would any who reads this and finds the time or will to help be as kind as to go start a Sweboz campaign and check if theirs are the same, it should take no more than five minutes as the bug is visible from the very beginning in the traits of your initial family members and it would be very helpful.

  6. #6

    Default Re: Problems with Traits in EB 1.1

    I'll check; in the meantime you can fix it manually by opening the files (just open all of the files in the EB\data\text folder as those are all description files) and save them one by one in UTF-8 encoding over their previous non-Unicode versions. In the exact same location mind you; essentially you have to replace the non-Unicode ones with Unicode ones. (And only use UTF-8 at that as characters in UTF-7 depend on your O.S. etc.)
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  7. #7

    Default Re: Problems with Traits in EB 1.1

    Just fired up a brand spiking new Sweboz campaign; and have not yet seen any weirdness in the traits of my generals. Any trait you remember (in particular) might help me find/verify this 'bug' more quickly?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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