
Originally Posted by
PraetorFigus
First Post! I am always playing EB, and fooling around with the text files to test things and I found something interesting.
In the EDU for a unit there is this line in the text
"soldier unit_model, soldiers, extras, mass (,radius, height)" (the last two attributes are hidden)
the default for radius, left blank, is (0.4), I tested with 0.2 for some units and they did not lose as many soldiers as usual in battles with other heavy infantry and improved the kill numbers for the unit, I used this on Rorarii, different Hoplitai and a few others I can't remember now.
What I would like to suggest is if the units that lost their phalanx ability are less effective in testing, they can be modded to a default guard mode and a radius smaller then 0.4, without the need to change the mass of the units, morale or have to use short_pike to group the units.
Aradan has a great guide here that has been a big help in figuring out RTW: forums.totalwar.org/vb/showthread.php?t=88859
Here is a quote from Aradan's guide, "[radius](may not be visible) : Hidden attribute radius of the unit. The default value is 0.4. It's the area surrounding each single soldier that he "occupies" as the engine perceives it (not visually that is). Small radius makes a unit fight better, in that it allows soldiers to fight more closely to each other, resulting in more men of the small-radius unit fighting against fewer of the enemy one's."
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