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Thread: Phalanxes in version 1.1

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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Phalanxes in version 1.1

    Well, knockback, low lethality, and high attack rating might work. I think others have done it before and it makes things a little OP/weird.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #2
    Sharp/Charismatic/Languorous Member Novellus's Avatar
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    Default Re: Phalanxes in version 1.1

    In the mean time, while people are experimenting with the radii of units, does anyone know how to return the phalanx ability?
    Last edited by Novellus; 01-17-2009 at 15:50.
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