Well, knockback, low lethality, and high attack rating might work. I think others have done it before and it makes things a little OP/weird.
Well, knockback, low lethality, and high attack rating might work. I think others have done it before and it makes things a little OP/weird.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
In the mean time, while people are experimenting with the radii of units, does anyone know how to return the phalanx ability?
Last edited by Novellus; 01-17-2009 at 15:50.
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