It would just be one unit, the Sacred Band infantry. Is this the unit skeleton attack animations?
I am looking to increase its movement when running on the battlefield. Does that also increase melee combat effectiveness?
It would just be one unit, the Sacred Band infantry. Is this the unit skeleton attack animations?
I am looking to increase its movement when running on the battlefield. Does that also increase melee combat effectiveness?
The thing is that Sacred Band is using the same model as Armoured Holites, so if you change the model you'll affect those as well.
If you don't mind that, open descr_model_battle and find:
Replace fs_slow_x, with fs_x or fs_semi_fast_x or fs_fast_x, depending on how much faster you wanna make them. That will affect only running speed.Code:type greek_armoured_hoplite skeleton fs_slow_spearman, fs_slow_swordsman
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Thanks. I'll probably avoid changing models then.
What is the rationale for preventing siege units from using gates? Pretty expensive units to limit like that. Or can the smaller siege units go through?
I've heard that they can, and that if you widen the gates other seige equipment can get through (but I've never tried it)Or can the smaller siege units go through?
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