Results 1 to 7 of 7

Thread: Unit modding question

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Unit modding question

    The thing is that Sacred Band is using the same model as Armoured Holites, so if you change the model you'll affect those as well.

    If you don't mind that, open descr_model_battle and find:
    Code:
    type				greek_armoured_hoplite
    skeleton			fs_slow_spearman, fs_slow_swordsman
    Replace fs_slow_x, with fs_x or fs_semi_fast_x or fs_fast_x, depending on how much faster you wanna make them. That will affect only running speed.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  2. #2

    Default Re: Unit modding question

    Thanks. I'll probably avoid changing models then.

    What is the rationale for preventing siege units from using gates? Pretty expensive units to limit like that. Or can the smaller siege units go through?

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Unit modding question

    Or can the smaller siege units go through?
    I've heard that they can, and that if you widen the gates other seige equipment can get through (but I've never tried it)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO