Results 1 to 4 of 4

Thread: descr_strat modding

  1. #1
    Son of a Camel Member anelious phyros's Avatar
    Join Date
    Apr 2008
    Location
    Your freagin suitcase!
    Posts
    528

    Default descr_strat modding

    I'm making a mini mod for EB and I need to know a couple things from the experts about descr_strat.

    - When you're adding provinces to a factions starting provinces is this all you have to add to make it work?

    level city
    region Latium2

    year_founded 0
    population 8770
    settlement_tax 51
    plan_set default_set
    faction_creator seleucid
    building
    {
    type core_building governors_palace
    }
    building
    {
    type uniques1 oneone
    }
    building
    {
    type defenses stone_wall
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type healing doctor
    }
    ;WG building
    ; {
    ; type Barracks_A city_barracks_A1
    ; }
    building
    {
    type smith blacksmith
    }
    ;WG building
    ; {
    ; type hinterland_roads roads
    ; }
    building
    {
    type port_buildings shipwright
    }
    building
    {
    type farms2 grain_silo
    }
    building
    {
    type market market
    }
    building
    {
    type hinterland_farms farms+2
    }
    building
    {
    type temple_of_governors temple_of_governors_large_temple
    }
    }
    ; City: Rome
    ; Region: Latium
    ; --------------------
    character Manivs Romanvs, named character, leader, command 0, influence 0, management 0, subterfuge 0, age 65, , x 95, y 127
    traits NaturalIntelligence 4 , NaturalCharisma 5 , NaturalEnergy 3 , Temperament 2 , Selflessness 3 , Loyalty 4 , TurnsAlive 6 , ManivscvrivsBiography 1 , Plebeian 1 , notPlebeianTribune 1 , notPlebeianAedile 1 , notQuaestor 1 , notPraetor 1 , notConsul 1 , NovusHomo 1 , Censor 1 , CommandExperience 4 , GoodTactician 1 , GoodLeader 1 , GoodDefender 1 , PoliticsSkill 3 , GoodAdministrator 2 , Austere 1 , Disciplinarian 1 , YearsPassed 2, GensCvria 2 , CvrivsDentatvs 1
    ancillaries family_retainer
    army
    unit roman cavalry eqvites consvlares exp 1 armour 0 weapon_lvl 0


    - and also will the game crash if there are the same exact characters at differnt provinces?

    - How about if you change a characters name?

  2. #2
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: descr_strat modding

    Hello.

    1)Assuming that the buildings listed exist, the region is already listened in the other files, that must work.

    2)It will. You can't duplicate a character

    3)You can, just make sure that the name you use is already in the descr_names.txt file




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  3. #3
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: descr_strat modding

    Quote Originally Posted by Caius
    Hello.

    1)Assuming that the buildings listed exist, the region is already listened in the other files, that must work.

    2)It will. You can't duplicate a character

    3)You can, just make sure that the name you use is already in the descr_names.txt file
    can you help?
    https://forums.totalwar.org/vb/showthread.php?t=103215
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  4. #4
    Son of a Camel Member anelious phyros's Avatar
    Join Date
    Apr 2008
    Location
    Your freagin suitcase!
    Posts
    528

    Default Re: descr_strat modding

    Quote Originally Posted by Caius
    Hello.

    1)Assuming that the buildings listed exist, the region is already listened in the other files, that must work.

    2)It will. You can't duplicate a character

    3)You can, just make sure that the name you use is already in the descr_names.txt file
    by already do you mean like put it there because i can't use one that's already listed because that would be duplicating wich would make it crash. right?

    - confusing. also thanks for the answer Caius

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO