After spending most of my youth playing Medieval 1 i finally got myself a copy of Medieval 2, and started playing around in custom battles to figure out unit statistic, how deep should i deploy etc, and i also started a couple of campaign games. There are a couple of things that are preventing me from enjoying this game and if someone could explain some things to me or give some hints it would be great>
(1.2 version of the game, huge unit scale)
1. Shock troops,AP units - the very first thing i did when i installed the game is smashed a group of Varangian guard into dismounted Feudal knights,the weakest tin cans, just to enjoy the carnage and beautiful graphic. Varangian guard routed with 20 man remaining and Feudal knights had about 30 man alive. I set them to charge into one another and feudal knights killed more of Varangian Guard on impact, something i really did not expect considering varangians charge, attack and AP weapon. And only a few people died on impact around 10 varangian and 5 knights. I tried this a couple of times with deeper formation and every time the results were pretty much the same. At first i thought that shields where really "overpowered" in this game but even when i pin down feudal knights with some other unit and smash Varengians on their rear they kill knights slower than i expected, much slower than in MTW anyway. On the other hand Janissary heavy infantry which for some reason has lower stats always wins against knights but with 50 men dead on average, a little to much considering their price and tech tree requirements, and even them lost a couple of times when knights killed captain early in the fight. And two handed swordsman are almost totally useless and they are not even AP anymore (i am pretty sure they were in MTW). Axe units die fast like in MTW but they kill much slower.
2. Heavy Calvary - now this is most annoying part of the game for me. You can charge anything and you will win. A perfect army is 20 units of heavy calvary. Spears who should at lest be able to decently resist calvary charge but even on impact they die like flies and kill a few horses, barely holding the line enough for me to flank. And even hi end pike units like Scotland Nobles and Danish Obudshaer, who should be ultimate horse killers lose when charged in their spear wall, killing at max 10 calvary units on impact and about 10 more before they rout with 20 men remaining. How do you even force a horse to charge 4 m long spear? Is there any cure for this, mod, patch, something i missed?
3. I heavent played campaign enough to be sure but are all desert penalties for armor, weather penalties for ranged units and similar fine realism details still in the game? As far as i can tell my knight were fighting Moors in Europe and Africa with the same efficiency, and by that i mean they killed everything with ease and stayed alive.
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