Results 1 to 22 of 22

Thread: how to add units

  1. #1
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default how to add units

    I know I know, there is a guide to how to do it i the modding guides. But EB seems to work differently. I was testing some new units I added (not enouggh to reach the limit(7) and It wont work. my game CTD's while loading the menu screen (it doesn't even tell me why, even with error reporting on). Is there anything I missing?(plz leave detailed instruction on how the team adds a unit in EB)

    I did change DMB, and the EDU. I also did so for the desc building, and the sprites of course, all according to the guide, and to the letter.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  2. #2
    The Rabbit Nibbler Member Korlon's Avatar
    Join Date
    Jan 2008
    Location
    Illinois
    Posts
    557

    Default Re: how to add units

    Are you using notepad?
    Ongoing EB Campaigns:
    1.0 Pontos (245 BC)

    Remanent or Supremacy - An EB Pontos AAR - Unfortunately postponed indefinitely.
    1.1 Saka Rauka Gameplay Guide
    1.1 Lusotannan Gameplay Guide

  3. #3
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    yes
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  4. #4

  5. #5
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    then what do I use? (it works fine with other mods-also the proposed units are in normal script..
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  6. #6

    Default Re: how to add units

    Notepad++ is great.

    As was described earlier on this forum notepad saves all files in format of first opened file and this can be bad depending on what file was opened first and what file is saved now.

    If you want to do any editing decent text editor is a must.

    Other then that I can only recommend old method of baby steps.
    Add one unit, test it in the game. If it works move to next unit.

    If something goes wrong you will have smaller haystack in which you will have to look for errors.
    Last edited by LorDBulA; 05-08-2008 at 22:01.

  7. #7
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    got a quick link for a text editor download? (I'll be looking myself, but just in case)
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  8. #8

    Default Re: how to add units

    Quote Originally Posted by Ibrahim
    got a quick link for a text editor download? (I'll be looking myself, but just in case)
    http://filehippo.com/download_notepad/
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  9. #9
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    thanks!
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  10. #10
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    did as I was told-I now give up (pain in the A@# computer). can anyone download ROA caut the unit out, and make it work (send the results bck):
    start ewith the euzonoi unit
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  11. #11

    Default Re: how to add units

    did you try adding the units in one at a time?
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  12. #12
    Member Member Reno Melitensis's Avatar
    Join Date
    Mar 2007
    Location
    Melita, the isle south of Sicilia.
    Posts
    315

    Default Re: how to add units

    @ Ibrahim,

    I had the same problem as yours. I tried to add more Roman Polybian unit, and as far as I know I did every thing correct.But the game crushed immediately as the loading screen appears. The problem is the EB check list file, I guess.

    Cheers.


  13. #13
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    I did do it one at a time

    @ reno: where are these checklist files?
    where's Bovi when you need him the most?
    Last edited by Ibrahim; 05-09-2008 at 21:06.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  14. #14

    Default Re: how to add units

    The problem is the EB check list file, I guess.
    No its not. CheckList file is used for EB validation only.

    I did do it one at a time
    And? Where you able to add 1 new unit?

    Both EDU and descr_model_battle must be saved in ANSI format.

  15. #15
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: how to add units

    As LB says, the checklist is only used for validation. Anyone can create a checklist from their own set of files by the way, to enable others who use their submod to check that they've got everything the same.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  16. #16
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    1-whats ANSI?
    2-Bovi, you got any ideas as to the cause of this problem(unit adding CTD)? thanks in advance
    3-no, I could not add that one unit without a CTD.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  17. #17
    Last user of scythed chariots Member Spendios's Avatar
    Join Date
    May 2005
    Location
    Tolosa (Volcallra)
    Posts
    6,164

    Default Re: how to add units

    dmb limit young padawan


  18. #18

    Default Re: how to add units

    Post link to zip with all the files needed (including text for EDU and descr_model_battle ) for ONLY ONE new unit. I will check it out if you post it soon.

    Edited1:

    dmb limit young padawan
    Whats the limit? I counted 254 types in descr_model_battle

    Edited2:
    1-whats ANSI?
    File format.
    Last edited by LorDBulA; 05-09-2008 at 21:43.

  19. #19
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    uhh I used no new models..(same on that the naatim leebim use)

    wait-their is only room for 1 more model?! that explains a lot...
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  20. #20
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    well...then how about this:

    how do I make 2 units share the same soldier type, only its also the same faction? like the Argyraspids do with the Chaeonians..
    Last edited by Ibrahim; 05-13-2008 at 06:47.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  21. #21

    Default Re: how to add units

    I guess you make one unit normal ( using faction skin ) and second one mercenary unit.

  22. #22
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: how to add units

    did, it, not I have picentes (now 7 or 8 to go)


    for all who helped..
    Last edited by Ibrahim; 05-13-2008 at 19:11.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO