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Thread: Recruiting Squires of Tripoli

  1. #1
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Recruiting Squires of Tripoli

    Playing the Jerusalem in the Crusaders campaign (1.5), I've noticed that in some castles (namely Dumyat and Mosul), takes around 10 turns before the Squires of Tripoli unit pool replenishes itself.
    At first i thought that there's some kind of a distance penalty for castles far away from Tripoli, but the Knights of Tripoli are not affected

    What do you think about this? A feature or a bug?

    Last edited by DVX BELLORVM; 05-08-2008 at 19:51.

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Recruiting Squires of Tripoli

    I'm tempted to say that sounds like a bug. Ten turns seems like an awfully long time for a unit's pool to be replenished.
    "MTW is not a game, it's a way of life." -- drone

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    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Recruiting Squires of Tripoli

    I've discovered that if I destroy the existing barracks (Eastern culture, which were present when I captured the settlement), and build my own, the Squires of Tripoli unit pool replenishes normally.

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    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Recruiting Squires of Tripoli

    This doesn't answer your question but why would you want squires when you clearly have access to DKoJ's?


    Knight of the Order of St. John
    Duke of Nicosia

  5. #5
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Recruiting Squires of Tripoli

    Another thing I discovered: it affects all Barracks (highest level), not only the captured ones. So I went into trouble of unpacking the Kingdoms' files, and this is what I found:
    Code:
    drill_square
    recruit_pool "Tripolitan Squires"  1   0.7   6  0  requires factions { jerusalem, } 
    
    barracks
    recruit_pool "Tripolitan Squires"  1   0.1   4  0  requires factions { jerusalem, }
    As far as I can understand those numbers, it means that, for the Barracks, the unit has a maximal recruiting pool of 4, which replenishes at a rate of 0.1 per turn?

    It's not just for the Squires of Tripoli, the same thing is for the Squires of Edessa, Highland Rabble, and Peasants.

    Therefore, I do not think it is a bug, but rather a way to limit the production of an early units later in the game.
    Your thoughts?

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