Sadly true. The computer often sends the General unit right into the midst of a overly compact fight (Such as bridges and fords) and then the A.I. must be indiferent to the casualties that the General unit is suffering. While any decent player who sends his General into such a tight battle, the player normally tries to withdraw the unit once the casualties begin mounting up or increase rapidly. The A.I. just let's the General fight to his death. I had some very funny times because of it, as the entire opposing army fighting in the ford (Full stack vs Full stack) routed 5 seconds after the General died. I wish I took pictures of the river in that battle.Originally Posted by Elmetiacos
Bookmarks