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Thread: Idea: Since the campaign AI is moddable...
QuintusSertorius 19:47 07-23-2008
Is there anything in the mod-able campaign AI around which direction a faction tries to expand? Anything that would stop Hayasdan trying to become the new king of the steppe would be welcome.

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Tellos Athenaios 20:47 07-23-2008
It appears there is...

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Foot 20:50 07-23-2008
well it ain't exact, but it might be able to help.

Foot

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Ludens 21:16 07-23-2008
Have you tried the win-conditions mod? IIRC Konny updated it to EB1.1.

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QuintusSertorius 23:47 07-23-2008
Originally Posted by Ludens:
Have you tried the win-conditions mod? IIRC Konny updated it to EB1.1.
I'll give it a try.

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a completely inoffensive name 09:13 12-06-2008
It's been a couple months, I just wanted to know if much progress had been made in terms of the AI, or if it has still been lower on the to-do list while you create units.

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Puupertti Ruma 21:44 12-08-2008
Well, I'd quess it is quite impossible to test AI if there weren't no units to test with...

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