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Thread: The troubles of gifting

  1. #1
    Not your friend Member General Appo's Avatar
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    Default The troubles of gifting

    Just though I´d point out something that I´m not sure if it´s already known or not. Some time ago another member of this forum said that some other guy had once said that there might be some sort of problem with how the AI handles city´s gifted to them. Anyway, I have discovered a problem with just this.
    When the AI get´s a city through gifting, it doesn´t automatically create a goverment building, which of course severely limits what it´s able to build and ultimately recruit. I don´t know what causes this problem, but if it can be fixed I would be very grateful, as I know many players like to use the gifting city´s option.

    Just a thought, does this problem also applies for cities the AI gets through a revolt? I can´t check right now, but I´m deeply curious about it.
    The Appomination

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  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: The troubles of gifting

    Yes, cities that are gifted, revolt, or are bribed do not get a new government built. The script cannot "see" these transfers and doesn't do anything.

    Whenever I gift I town I will build the most suitable government I can for the receiving faction before giving it away (sometimes repairing the previous owner's government building is the best option).


  3. #3
    Not your friend Member General Appo's Avatar
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    Default Re: The troubles of gifting

    Yes, but that´s kinda hard to do if you´re say playing the Epeirotes and gifting Ambrakia and Epidamnos to the Getai, as I recently did. Now they can only ever recruit the weakest Illyrians and skirmishers, and so will be unlikely to seriously challenge the Makedonians as I hoped they would. Oh well, I guess I´ll just have to give them some money or troops instead.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  4. #4

    Default Re: The troubles of gifting

    I'm thinking it'd be possible to add to the EBBS script on the settlement turn start event monitor - if it's an AI faction and there is no government building it automatically builds a level 3 government in city.

    Not sure if that's doable but that would be a small addition to the script and keep things simple.

  5. #5
    Not your friend Member General Appo's Avatar
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    Default Re: The troubles of gifting

    Know what, scratch the whole thing. I just checked on those Getia towns, and they´ve actually built up the barracks and some other buidlings to level a human player would need a goverment to get to. So know their pumping out pretty decent units after all. Guess the AI doesn´t really need a goverment building except for potentional public order bonuses and such.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  6. #6

    Default Re: The troubles of gifting

    Gift those cities to an allied nomadic faction. Try if that works.

    I never knew that AI never builds government buildings in gifted cities. Not that I cared anyway. I would be happier that the cities be in constant flip-flop between rebel, enemy and allied ownership.

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