Results 1 to 30 of 122

Thread: Screenies

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Screenies

    That is my gripe with it. Apparently rather than getting a specific column formation which actually offers any advantage we just get to drag out a deeper line, which is totally pointless.

  2. #2
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: Screenies

    Maybe they just haven't gotten around to doing the formation commands yet?

    Although, in all TW games so far there has been a tradeoff between increasing the width of a unit to maximise its firepower, and increasing its depth to make it more robust. I don't see why this can't be the same in Empire, the differences are more just stark but the tradeoff is the same.

  3. #3

    Default Re: Screenies

    Well a developer said in TWC: 'Just they way they're deployed. Square is ingame, and line and column are just a matter of unit depth and width'

    The way I interpret that comment is that there is no specific column or line formation. Frankly I find that quite disappointing because I very much doubt that they will have programmed a deeper formation to have many of the advantages of a dense column, to whit:
    - It is very reassuring to be in a big group;
    - It moves and manouevres much faster;
    - It gets much more momentum behind it when charging;
    - It is scary to have it charge at you;

  4. #4
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: Screenies

    Quote Originally Posted by Furious Mental
    Well a developer said in TWC: 'Just they way they're deployed. Square is ingame, and line and column are just a matter of unit depth and width'

    The way I interpret that comment is that there is no specific column or line formation. Frankly I find that quite disappointing because I very much doubt that they will have programmed a deeper formation to have many of the advantages of a dense column, to whit:
    - It is very reassuring to be in a big group;
    - It moves and manouevres much faster;
    - It gets much more momentum behind it when charging;
    - It is scary to have it charge at you;
    I don't see why they wouldn't do this, it seems to me it would be easy enough to program a unit to have all these advantages (+morale, +charge bonus etc) when the formation is more than a certain number of men deep.

    I'd be very surprised if a deep formation conferred no special advantages, it has in previous titles.

  5. #5
    CA UK Design Staff CA Intrepid Sidekick's Avatar
    Join Date
    Jun 2003
    Location
    Horsham, England.
    Posts
    149

    CA Re: Screenies

    I'm amazed that people think that they can tell what units are going to be capable of from a still shot. This is a relatively old shot of the game.

    FYI There are intrinsic combat benefits to having units in different formation widths and depths. Those benefits alter according to the training of your units. As in our previous games we have different combat adjustments according to unit density and depths etc

    An basic example of an intrinsic gameplay benefit is: A thin line provides greater fire power than a column. But a column is more useful for attacking a line unit in melee etc. There are a number of other gameplay effects but I'm not going to go in to those here.
    Intrepid Sidekick
    ~CA UK Design Staff~


    'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
    I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'

    Mr. C. Babbage - Inventor of the Difference Engine

    "They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.

    http://www.totalwar.com

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  6. #6

    Default Re: Screenies

    Quote Originally Posted by Intrepid Sidekick
    I'm amazed that people think that they can tell what units are going to be capable of from a still shot. This is a relatively old shot of the game.

    FYI There are intrinsic combat benefits to having units in different formation widths and depths. Those benefits alter according to the training of your units. As in our previous games we have different combat adjustments according to unit density and depths etc

    An basic example of an intrinsic gameplay benefit is: A thin line provides greater fire power than a column. But a column is more useful for attacking a line unit in melee etc. There are a number of other gameplay effects but I'm not going to go in to those here.
    18th century european war was about firepower and blasting away the opponent, and best to achieve that per regiment was linear formation, a long line of two to four ranks deep. 90 percent of wounds at this time were from musket shots. your alluding to the benefit of depth of formation suggests to me that CA is still implementing RTW and MTW melee combat mechanics.... my suggestion: make things simple and limit formations to 2-4 lines deep for a unit/regiment, which i'm sure the AI will have much easier time applying.

    If one desires added benefit of deeper ranks it should be of stacking said line units and not stretching a single unit to 4 plus ranks deep, for units behind it boost morale and confidence as having a back up, not unlike the mechanics applied by Sid Meier's civil war games.
    Last edited by BeeSting; 05-13-2008 at 04:39.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  7. #7

    Default Re: Screenies

    Actually that would not make much sense because movement and manouevres were frequently done in a column, and in the latter part of the century the attack column came into use. Also it would ignore the fact that everywhere else in the world plenty of people were still fighting with medieval weapons. Also it would totally constrain modding scenarios based on earlier periods. We should have the discretion to make deep columns (without having to commit a quarter of our infantry to one) or thin lines, provided they each offer worthwhile advantages.

    But I think we'd all like to see some screenshots showing some lines and the effect of a volley too!
    Last edited by Furious Mental; 05-13-2008 at 05:31.

  8. #8
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Screenies

    Happy Birthday BeeSting!!!
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  9. #9
    Vindicative son of a gun Member Jolt's Avatar
    Join Date
    Nov 2005
    Location
    Chuck Norris' hand is the only hand that can beat a Royal Flush.
    Posts
    3,740

    Default Re: Screenies

    Quote Originally Posted by Intrepid Sidekick
    An basic example of an intrinsic gameplay benefit is: A thin line provides greater fire power than a column. But a column is more useful for attacking a line unit in melee etc. There are a number of other gameplay effects but I'm not going to go in to those here.
    Ah, much like the great wedge formation in RTW, except that it did nothing.
    BLARGH!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO