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  1. #11

    Default Re: Screenies

    Quote Originally Posted by Intrepid Sidekick
    I'm amazed that people think that they can tell what units are going to be capable of from a still shot. This is a relatively old shot of the game.

    FYI There are intrinsic combat benefits to having units in different formation widths and depths. Those benefits alter according to the training of your units. As in our previous games we have different combat adjustments according to unit density and depths etc

    An basic example of an intrinsic gameplay benefit is: A thin line provides greater fire power than a column. But a column is more useful for attacking a line unit in melee etc. There are a number of other gameplay effects but I'm not going to go in to those here.
    18th century european war was about firepower and blasting away the opponent, and best to achieve that per regiment was linear formation, a long line of two to four ranks deep. 90 percent of wounds at this time were from musket shots. your alluding to the benefit of depth of formation suggests to me that CA is still implementing RTW and MTW melee combat mechanics.... my suggestion: make things simple and limit formations to 2-4 lines deep for a unit/regiment, which i'm sure the AI will have much easier time applying.

    If one desires added benefit of deeper ranks it should be of stacking said line units and not stretching a single unit to 4 plus ranks deep, for units behind it boost morale and confidence as having a back up, not unlike the mechanics applied by Sid Meier's civil war games.
    Last edited by BeeSting; 05-13-2008 at 04:39.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

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