18th century european war was about firepower and blasting away the opponent, and best to achieve that per regiment was linear formation, a long line of two to four ranks deep. 90 percent of wounds at this time were from musket shots. your alluding to the benefit of depth of formation suggests to me that CA is still implementing RTW and MTW melee combat mechanics.... my suggestion: make things simple and limit formations to 2-4 lines deep for a unit/regiment, which i'm sure the AI will have much easier time applying.Originally Posted by Intrepid Sidekick
If one desires added benefit of deeper ranks it should be of stacking said line units and not stretching a single unit to 4 plus ranks deep, for units behind it boost morale and confidence as having a back up, not unlike the mechanics applied by Sid Meier's civil war games.
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