I could write a description of the setting, but I don't think I could do the film justice. If you've seen it, you'll understand, if you haven't, go watch it!
Warning Character descriptions include spoilers from the film. So if you haven't seen it, don't read the Character description, just read the role description.
Standard mafia rules apply, 'day' and 'night' phases alternate. During the day phases all players vote for one player to be lynched. That person dies and is removed from the game. During the night phase the various principal roles perform their night actions, which includes the mafia killing people. If you're not sure about the rules, ask
This is a role heavy game, as I believe in lots of minor roles (which don't affect the main game, but add a bit of flavour for the lucky roled players )
Principal roles (the ones that really affect the game, I've put in brackets the common role that best fits the actual role).
Angel Eyes, The Bad (Mafia equivalent) x1
Cpl. Wallace, Henceman (Mafia supporter) x1
Tuco Ramirez, The Ugly (Serial killer) x1
Blondie, The Good (see below) x1
Sheriff (Detective) x1
Bounty Hunter (Vigilante) x2
Father Pablo Ramirez (Doctor) x1
I don't expect you all to read all the detail of each role, so here's the essential summary:
The game ends when:
The Bad and the Bounty Hunters are dead (Town victory)
OR The Bad and the Ugly are dead (Town victory)
OR The town runs out of townies (Town defeat).
There are potentially 3 kills per night phase, if all mafia, vigilantes, serial killers choose to kill.
For detail:
Angel Eyes, The Bad (Mafia equivalent)
Character description (Warning, spoilers):
Spoiler Alert, click show to read:
The Bad, a ruthless, unfeeling mercenary named "Angel Eyes" Sentenza who kills anyone in his path. When Blondie and Tuco are captured while posing as Confederate soldiers, Angel Eyes is the Union sergeant who interrogates them and tortures Tuco, eventually learning the name of the cemetery where the gold is buried, but not the tombstone. Angel Eyes forms a fleeting partnership with Blondie, but Tuco and Blondie turn on Angel Eyes when they get their chance.
The Bad knows the identity of his henchman
Abilities:
1 Kill per night, 100% chance of killing any player.
Objectives:
Major Victory:
Kill everyone except his henchman
Survive
Anything else is a defeat
Cpl. Wallace, Henceman (Mafia supporter)
Character description (Warning, spoilers):
Spoiler Alert, click show to read:
A thuggish prison guard who works for Angel Eyes and tortures Tuco to get him to reveal the hidden location of the treasure. Angel Eyes turns Tuco over to Wallace so that he can turn Tuco in for the reward money; Tuco, however, kills Wallace by pushing him out of a moving train.
Knows the identity of the Bad.
Objectives:
Major Victory:
As for 'The Bad'
Minor Victory
Survive
Tuco Ramirez, The Ugly (Serial killer)
Character description (Warning, spoilers):
Spoiler Alert, click show to read:
The Ugly, Tuco Benedito Pacifico Juan Maria Ramirez, a comical, oafish, fast talking bandit who is wanted by the authorities. Tuco manages to discover the name of the cemetery where the gold is buried, but he doesn't know the name of the grave - only Blondie does. This state of affairs forces Tuco to become reluctant partners with Blondie, but greed has Tuco waiting for the first opportunity to betray Blondie.
Abilities:
1 Kill per night, 100% chance of killing any player.
Objectives:
Major Victory:
Kill the Bad
Kill the Bounty Hunters
Kill the Good
Survive
Minor Victory:
Survive
Bonus/Special Objective:
Keep Father Pablo (his brother) alive
Blondie, The Good
Character description (Warning, spoilers):
Spoiler Alert, click show to read:
The Good, a subdued, cocksure bounty hunter who competes with Tuco and Angel Eyes to find the buried gold in the middle of the two warring factions of the American Civil War. Blondie and Tuco have an ambivalent partnership. Tuco knows the name of the cemetery where the gold is hidden, but Blondie knows the name of the grave where it's buried, forcing them to work together to find the treasure. In spite of this greedy quest, Blondie's pity for the dying soldiers in the chaotic carnage of the War is evident, and at the end of the day he doesn't want to kill Tuco, or deny him half the gold
Knows the identity of the Ugly.
Abilities:
Can save anyone the town elects to lynch
However, for the sake of balance, if both bounty hunters are dead he cannot save the same person twice in a row.
Objectives:
Major Victory:
Ensure The Ugly survives the game.
Lynch The Bad.
Survive
Anything else is a defeat
The Sheriff (Detective)
Character descriptions (Warning, spoilers):
Spoiler Alert, click show to read:
Arrests Tuco
Abilities:
Selects one player to investigate each night.
His chances of a guilty result depend on who he's investigating:
The Good, the Bad, and the Ugly appear Guilty
The Henchman has a 50% chance of appearing guilty
The Wanted Man has a 33% chance of appearing guilty
Objectives:
Major Victory:
Lynch the Bad
Survive
Minor Victory:
Ensure some of the town survive
Two Bounty Hunters (vigilantes)
Character descriptions (Warning, spoilers):
Spoiler Alert, click show to read:
Bounty Hunter 1: Wounded by Tuco in the films opening sequence, he loses his right arm. He seeks revenge, only to be killed by Tuco, leading to the line: "If you have to shoot, shoot! Don't talk.
Bounty Hunter 2: One of the ones killed in the first scene
The bounty hunters do not know each other's identities.
Abilities:
Each bounty hunter gets 1 attempted kill, every other night, on alternating nights.
However, the chance of success depends on the target:
Target = Townie: 100% success rate
Target = The Ugly: 100% success rate
Target = The Good:
33% chance of success
33% of missing
33% chance of dying
Target = The Bad:
0% chance of success
100% chance of dying
Objectives:
Major Victory:
Kill the Ugly (or get him killed)
Survive
Minor Victory:
Either survive, Or Kill the Ugly
Father Pablo Ramirez (Doctor)
Character description (Warning, spoilers):
Spoiler Alert, click show to read:
Tuco's brother, a Catholic friar. He holds Tuco in contempt for his choice of life as a bandit, but ultimately loves him. When Blondie is dying, Father Pablo and the Friars treat him (along with the wounded of the civil war)
Knows the identity of The Good, but not the ugly.
Abilities:
Selects one player to protect each night.
He cannot protect the same person twice in a row.
His chances of success depend on who is the agressor:
Agressor = The Bad: 50% success rate
Anyone else: 100% success rate
Objectives:
Major Victory:
Ensure the Ugly survives the game (and therefore lynch his enemies, the Bad and the Bounty Hunters)
Minor Victory:
Lynch the Bad
Minor (Townie) Roles (Don't affect the main game [much ])
Cowardly General Store owner
Character description (Warning, spoilers):
Spoiler Alert, click show to read:
A guiless general store keeper who gets robbed by Tuco. He allows Tuco to humilliate him totally before being robbed of all his money and a revolver.
Special:
If either the Bad or the Ugly target this player, instead of dying his life becomes under their control. The agressor can then send the store owner instructions through the host.
If the agressor is displeased with the store keeper's behavior, he can kill him at any time (including in daytime, in which case any vote cast does not count).
The store keeper can be 'owned' by both the Bad and the Ugly, in which case he could recieve instructions from both players. Pleasing both should be difficult though...
Objectives:
Major Victory:
Survive the game
All else is a defeat
Wanted Man
Character description
(not a character from the film)
He has a skeleton in his closet, but the Sheriff seems unaware of it.
However, he's heard there's a bounty hunter in town, and this worries him.
Objectives:
Major Victory:
Get both bounty hunters killed
Survive
Minor Victory
Survive
Union Captain
Character description (Warning, spoilers):
Spoiler Alert, click show to read:
A drunken Union captain who befriends Tuco and Blondie. He feels that the bloody siege his men are involved in is a futile waste, and dreams of destroying the bridge - a wish carried out by Blondie and Tuco. Mortally wounded in the Battle of Langstone Bridge, he dies just after hearing the bridge's destruction.
-edit- I request that Morricone sound files be linked whenever there's a death scene to properly compliment the film's atmosphere.
Last edited by GeneralHankerchief; 05-12-2008 at 00:02.
"I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
"Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
"I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur Mafia: Promoting peace and love since June 2006
Originally Posted by TosaInu
At times I read back my own posts [...]. It's not always clear at first glance.
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
chicken's dominion maintained. ~Machiavelli
The ravages of the Civil war had left many towns desolate, Ghost Towns.
In one such town Mithrandir had stopped from his travels to bathe and cook up some food in the privacy of abandonment. Little did he know that he was not alone; a man had been following his trail, and arrived in town just as Mithrandir was preparing to leave.
Mithrandir took a swig from his bottle and walked to the door as he did up his belt, but before he could reach it, three bullets burst through the thin wooden planking and hit him in the chest. He was dead before he hit the ground.
The door swung loudly open, revealing Mithrandir's executioner, who took two steps to stand over his body. Shaking his head gently, he spun on his heels, mounted up, and rode on.
OOC:
This time only I will tell you the role of the victim. Mithrandir was an innocent townie. {BHC}AntiWarmanCake88 has informed me that he can't continue to play, and so I am offering to Mith the chance to take his place in the game.
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