Results 1 to 7 of 7

Thread: Multi-recruitment

  1. #1

    Default Multi-recruitment

    Is it possible to mod EB so that you can recruit more than one unit at once, like on Med 2:TW. Even better if it could be related to the size of your MICs or City. It's the only thing about Rome which really irritates me after being on Med2. Although it is a bit more realistic now that there are 4 turns to a year. Still think multi-recruitment would be a good idea though.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,435

    Default Re: Multi-recruitment

    I think that business is hard-coded, and the only way around it is 0-turn recruitment.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Multi-recruitment

    Thought that might be the case. I suppose if you had good self control and only choose a few units at a time, then 0-turns could do pretty much the same thing. I'll probably just leave it as it is for the moment. No self control you see!

  4. #4

    Default Re: Multi-recruitment

    Well EB isn't built for zero turn and you would probably be overran by the AI due to the money scripts.

  5. #5

    Default Re: Multi-recruitment

    I wouldn't do the 0 turn recruitment idea, either the AI will be too dumb to use it and even more disadvantaged than it already is, or like the guy above me said will recruit massive hordes every turn and your game will be reduced to fighting never-ending way too easy defensive siege battles.
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





  6. #6
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Multi-recruitment

    Or the outcome might well be the exact opposite: AI would not know of such possibility, so it would recruit its armies as usual, while the player would not need to keep standing armies for homeland defense (raising them easiy only on imminent invasion), thus saving huge money on upkeep and it would in turn allow him/her to undertake unexpected massive invasion against the AI.

    I have played a campaign on EB 1.0 for a while with a mod allowing for 0-turn recruitment and it turned out as a huge and unfair advantage for the human player
    Last edited by V.T. Marvin; 05-15-2008 at 08:41.

  7. #7

    Default Re: Multi-recruitment

    Quote Originally Posted by V.T. Marvin
    Or the outcome might well be the exact opposite: AI would not know of such possibility, so it would recruit its armies as usual, while the player would not need to keep standing armies for homeland defense (raising them easiy only on imminent invasion), thus saving huge money on upkeep and it would in turn allow him/her to undertake unexpected massive invasion against the AI.

    I have played a campaign on EB 1.0 for a while with a mod allowing for 0-turn recruitment and it turned out as a huge and unfair advantage for the human player
    That's what I meant by "either the AI will be too dumb to use it and even more disadvantaged than it already is" ;)

    I honestly think CA hardcoded the RTW AI to be as stupid as possible, to help draw the "Graphics and Action!" crowd in- the battle AI is such a massive downgrade from the original MTW's it almost seems like it HAS to have been deliberate.

    Edit: I'm referring only to the battle AI here- the 3D map that the AI has always been too dumb to use effectively ruined all of the strategic fun of the Total War games IMO- needless to say, I wasn't a big fan of RTW until EB came out (and I sing the praises of EB!).
    Last edited by mlc82; 05-15-2008 at 19:45.
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO