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  1. #6
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
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    Directing the defence of Boiotergion
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    Default Re: Multi-recruitment

    Or the outcome might well be the exact opposite: AI would not know of such possibility, so it would recruit its armies as usual, while the player would not need to keep standing armies for homeland defense (raising them easiy only on imminent invasion), thus saving huge money on upkeep and it would in turn allow him/her to undertake unexpected massive invasion against the AI.

    I have played a campaign on EB 1.0 for a while with a mod allowing for 0-turn recruitment and it turned out as a huge and unfair advantage for the human player
    Last edited by V.T. Marvin; 05-15-2008 at 08:41.

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