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  1. #7

    Default Re: Multi-recruitment

    Quote Originally Posted by V.T. Marvin
    Or the outcome might well be the exact opposite: AI would not know of such possibility, so it would recruit its armies as usual, while the player would not need to keep standing armies for homeland defense (raising them easiy only on imminent invasion), thus saving huge money on upkeep and it would in turn allow him/her to undertake unexpected massive invasion against the AI.

    I have played a campaign on EB 1.0 for a while with a mod allowing for 0-turn recruitment and it turned out as a huge and unfair advantage for the human player
    That's what I meant by "either the AI will be too dumb to use it and even more disadvantaged than it already is" ;)

    I honestly think CA hardcoded the RTW AI to be as stupid as possible, to help draw the "Graphics and Action!" crowd in- the battle AI is such a massive downgrade from the original MTW's it almost seems like it HAS to have been deliberate.

    Edit: I'm referring only to the battle AI here- the 3D map that the AI has always been too dumb to use effectively ruined all of the strategic fun of the Total War games IMO- needless to say, I wasn't a big fan of RTW until EB came out (and I sing the praises of EB!).
    Last edited by mlc82; 05-15-2008 at 19:45.
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