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Thread: Lusotanna Reforms

  1. #1

    Default Lusotanna Reforms

    I did post this somewhere else but it got lost in among the rest of that thread.

    What does everyone else think of this?

    I know an argument can be made for every faction to have reforms once it outgrows its immediate starting area. But given their limited number of lvl 1 and 2 settlement areas. These guys seem to need more help!

    The change that would be of the most benefit to the Lusotannans is with government levels and AOR. The victory conditions are great and really make you work for your moment of glory. So - in order to eliminate Carthage, you effectively have to conquer and hold Africa, but cant build anything more than a level 3 govt or train much of anything substantial. Also, the same situation recurs in Gaul. These are the two areas that naturally you would expand into first after taking Iberia.

    This makes the campaign challenging and fun, but also quite slow going as all troops need to be trained in two provinces (lusotanna and sucum murgi) before being marched all around the place on basic roads. the Iberians are of course also useful as support. I know every faction - to a point - is in a similar situation, but I would say Lusotannan feels it more than most due to a combination of geography, infrastructure and victory conditions.

    I might suggest some type of minor reform that allows some few basic native troop types to be trained outside of Southern Iberia, which represents what would have inevitably happened IMO if a credible overseas empire had in fact been established. (If these reforms would also allow a slightly better fleet to be available that would be great as well.) That is Lusotannans developing their culture after more contact with foreign ways and their conquered subjects adopting some of the mannerisms of their conquerors. Maybe it would be easiest to implement if it could be tied in with the conquest of Ireland?

    For example in west Africa, imagine recruiting an equivalent to Iberian Light/Medium Infantry - more expensive of course. The Carthies did it, the Romans did it, the Arabs did it, Im sure others did as well - so why cant the lusos train these guys to fight like them? Not to knock the Numidians or Celtic troops that can be recruited but they can only ever make up part of an army and consequently comes the ball-ache with the marching around.

    Im not talking so much about the initial conquest, but if you want to hold onto an area then surely you cant really be busing troops over from the other side of Europe for the garrison.

    Also, if you ever need to lose a unit from the roster, look no further than Iberian Medium Infantry, In 1.0 at least. They take up a valuable slot that could be better used elsewhere. The Scutari are far superior Medium Infantry to hold a battle line. Iberian Light Infantry can flank well enough (better) already and the Iberian Heavy Infantry are effectively the same price and are very superior in an assault role.

    My favourite battle with the lusos was during the conquest of Africa on the plains half way to Carhage, where I met a large Qarthy army (1.5 stacks) with mostly elite troops, using the fact I could hide virtually every unit in my army (0.75 stack) in either long grass (even the heavy infantry!) or a small nearby forest, I was able to repeatedly ambush the superior enemy cavalry and phalanxes, eventually driving them from the field for a Heroic Victory.

  2. #2
    Whatever Member konny's Avatar
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    Default Re: Lusotanna Reforms

    The Lusotanian units are recruitable where the respective people lived. Certainly, if they had managed to expand far beyond this region, some migration might have taken place. The problem with these kind of reforms that expand recruitement zones in RTW are that to allow for the recruitement of one unit is allowing for the recruitement of complete stacks of them. Things like this will work with the M2TW engine (EB2) where we can limit not only the type of units that can be recruited in a given province but also the number to be recruited for each unit.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3
    Member Member Cartaphilus's Avatar
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    Default Re: Lusotanna Reforms

    So I hope that EB2 we can recruit some our basic troops elsewhere if we have converted the province to our "culture" - "priests" will do it.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  4. #4
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Lusotanna Reforms

    Quote Originally Posted by Cartaphilus
    So I hope that EB2 we can recruit some our basic troops elsewhere if we have converted the province to our "culture" - "priests" will do it.
    If I remeber correctly EBII won't have priests because the Pope is gone...
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  5. #5
    Member Member Cartaphilus's Avatar
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    Default Re: Lusotanna Reforms

    We don't need a Pope to use the priests.
    The ortodox or muslims factions in MTW2 have no Pope but some kind of priests.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Lusotanna Reforms

    Priests have a 5% or more conversion rate for the province they are in. Because converting 5% or more of a population to your way of thinking every three months is way too ahistoric, priests probably will not be used.

    Buildings probably won't even convert 5% every turn in EB2...


  7. #7
    Not your friend Member General Appo's Avatar
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    Default Re: Lusotanna Reforms

    Yeah, that way it would take at most 5 years to convert everyone in India to become Germans. Not good.
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  8. #8
    Member Member Cartaphilus's Avatar
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    Default Re: Lusotanna Reforms

    Quote Originally Posted by MarcusAureliusAntoninus
    Priests have a 5% or more conversion rate for the province they are in.
    And can't this rate be changed? Or is it hardcoded?
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Lusotanna Reforms

    It can be changed, but we are currently working on a different area so that priests will likely not play a role in conversion. It is difficult to conceptualise what they could represent.

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  10. #10
    Member Member Cartaphilus's Avatar
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    Default Re: Lusotanna Reforms

    But won't you completly remove the "priests" from the game?
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  11. #11

    Default Re: Lusotanna Reforms

    Quote Originally Posted by konny
    The Lusotanian units are recruitable where the respective people lived. Certainly, if they had managed to expand far beyond this region, some migration might have taken place. The problem with these kind of reforms that expand recruitement zones in RTW are that to allow for the recruitement of one unit is allowing for the recruitement of complete stacks of them. Things like this will work with the M2TW engine (EB2) where we can limit not only the type of units that can be recruited in a given province but also the number to be recruited for each unit.
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  12. #12
    Whatever Member konny's Avatar
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    Default AW: Lusotanna Reforms

    I am not saying that we will certainly have migration and colonization in EB2, I am only saying that it is possible to do so with the M2TW engine.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  13. #13

    Default Re: Lusotanna Reforms

    But I like the idea of limited recruitable numbers of specific unit (within a certain time span or season), it's historical right?
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