PC Mode
Org Mobile Site
Forum > Medieval 2: Total War > Europa Barbarorum II >
Thread: Change religion to culture.
Slim_Ghost 12:14 05-13-2008
I just thought of this idea.

Building Government type I and II will allow the faction's culture to grow and allow recruitment of the faction's units, while building Government type III and IV instead will make the DOMINANT culture of the settlement grow and allows units according to the cultures to be recruited.

(I implied DOMINANT culture of that city is because I have thought of a situation where Rome has been captured and then assimilated into the Carthaginian culture, thus if the Arveni would capture it and then made it as an independent vassal, the city would continue to remain Phoenician).

But still, this poses a problem in case for multicultural factions like Pontos, where Galatian heavy spearmen are considered the native units for that Eastern faction. Perhaps EBII can change things by making the Galatian units a type III and IV unit instead?

Reply
Up
Single Sign On provided by vBSSO