Like many people I have long regarded these guys as being the poor relation of the mighty arquebusiers and musketeers. The very first gunners you can train, they would appear to be outclassed both by their more advanced cousins and by the existing non-gunpowder archers and crossbows. I had therefore always thought of them as simply a very weak missile unit, one of the least useful units in the game, and ignored them accordingly.
However, in my current Milan game I have come to suspect they are not quite as useless as I had suspected. Specifically, I can identify three big advantages they have over the other gunpowder infantry:
*They do not fire by ranks, which means they are immune from the reforming bug and have a high (for gunners) rate of fire.
*They are well-armoured and can melee, a big plus for spear-and archer-heavy Milan.
*They are much cheaper than the other gunners, especially considering that you must build the very highest level barracks to get musketeers, at around 10000 florins a time.
Their main weakness would appear to be their lack of range, which pretty much makes them ineffective for field battles; against missiles they are outranged, and against melee units they will be charged down before they have time to get off more than one volley. However, I have had some success using them in siege battles as here this disadvantage is largely negated; range is of limited use in the narrow city streets; more important are the abilities to not wither under tower and missile fire, to be able to survive an unintended melee scrap more or less intact, to be able to arrive for the fight in large numbers.
These things considered, handgunners now actually fulfill a unique role in siege battles, as a unit able to make it to the breach intact, deliver a blistering close-range, morale-crushing fusillade against the defenders, and then either assault the breach by itself or support the heavy infantry as they do so. Once through the walls, they remain useful, able to mix with the infantry and keep up a rapid rate of fire in the narrow streets, the only gunpowder unit able to do this without the accursed reforming bug coming into play.
Using these tactics, I have managed to get 100+ kills with a single unit of handgunners in sieges. Anyone else had any luck with these much-maligned units?
Bookmarks