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  1. #1

    Default Re: Interloper-Trait

    Ok – thank you very much. Does this mean that I have to destroy my level 4 government from time to time in order to administrate my city with a puppet ruler without penalties?

    One more question: I installed the interloper-fix according to the instructions in this forum.
    At first I started a new campaign (“start any campaign and quit the game”) and I found out that the fix had no effect on my running campaign.
    Then I started to install the fix again and this time I started my saved (running) campaign and then quit the game (before activating the background script)… and the fix seems to have effect on my game.
    But is there any possibility that this “double installation” of the fix has negative effects on my game in future turns?

    Regards
    Marcel

  2. #2
    Misanthropos Member I of the Storm's Avatar
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    Default Re: Interloper-Trait

    1) Correct. Once your client ruler dies, destroy your govt. and build a new Type 4 govt. Takes 2 turns and you have a new client ruler.

    2) No idea.

  3. #3
    Member Member Cartaphilus's Avatar
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    Default Re: Interloper-Trait

    Is there any option that in EB2 a client ruler spawn when the former dies?
    Last edited by Cartaphilus; 05-13-2008 at 10:50.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  4. #4

    Default Re: Interloper-Trait

    First question would be whether that would be realistic. If it is realistic on certain conditions, such as extremely happy population, effective administration, no foreign meddling into the cities affairs, etc. then it might be an option to do so.

    But I would think that is rather the exception.

    Non-retroactive means it will only work with new campaigns. Of course, you could manually edit the script (or use the console) and reset the interloper trait each and every turn for that character.

  5. #5

    Default Re: Interloper-Trait

    To start with the Interloper fix is to fix interloper traits when they are not supposed to happen. And yes, you guessed it by now: that's not the case with your game.

    Point of the matter is:
    Type 4 establishes a client kingdom + king.
    King dies.
    Then either you re-establish a king (destroy/rebuild type 4), or you incorporate it into your empire more closely (destroy type 4 build another government)

    To recruit a Celtic lesser king is to recruit a mercenary general; not some new client ruler. Hence he's an interloper. Hence the traits apply.
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  6. #6

    Default Re: Interloper-Trait

    Ok - I understand... and I regard this system as fairly realistic. I think, I´m going to destroy my Type 4 Governments and rebuild them in case of the puppet ruler passing away.
    There remains only the question if the "double installation" of the interloper-fix has negative effect on my running campaign...

    Regards
    Marcel

  7. #7

    Default Re: Interloper-Trait

    P.S. Is it possible to dissolve the costly, but now useless Celtic Mercenary General in Massilia?

  8. #8
    Misanthropos Member I of the Storm's Avatar
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    Default Re: Interloper-Trait

    Only by "Use general on boat with pirate fleet".

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