Results 1 to 11 of 11

Thread: Interloper-Trait

  1. #1

    Default Interloper-Trait

    Dear Forum,

    In my Romani (EB 1.1) campaign I captured Massilia a time ago and established a Government Type 4 in order to recruit Brihentin and Neitos (regional MIC 5); accordingly, a puppet ruler (Celtic Lesser King) was created by the program with fairly acceptable administration- and influence- values.
    However, when this puppet ruler died a few seasons ago, no successor was established by the program. Thus, I myself recruited a Celtic Lesser King in Massilia in order to keep the population happy with a countryman ruling in this city.
    Although I downloaded and installed the “interloper-fix” during my campaign (the fix is not retroactive), my new governor in Massilia still gets the “interloper-trait” every season (this trait, however, worsens the populations´ mood only by 5%, not 40% before I installed the “interloper-fix). Is this a bug? Why does the system not create a new puppet ruler after the passing of the old ruler? Was it correct that I recruited a new ruler?

    Thank you in advance for your answers,
    Regards
    Marcel

  2. #2

    Default Re: Interloper-Trait

    It is correct that it did not spawn a new puppet. The way to do that is to demolish your government and install a new one.

    From the top of my head (but I could be wrong) the general you created is indeed an interloper (because he is not the puppet). But I must admit I have no idea why the effects are less after installation of the non-retroactive fix.

  3. #3

    Default Re: Interloper-Trait

    Ok – thank you very much. Does this mean that I have to destroy my level 4 government from time to time in order to administrate my city with a puppet ruler without penalties?

    One more question: I installed the interloper-fix according to the instructions in this forum.
    At first I started a new campaign (“start any campaign and quit the game”) and I found out that the fix had no effect on my running campaign.
    Then I started to install the fix again and this time I started my saved (running) campaign and then quit the game (before activating the background script)… and the fix seems to have effect on my game.
    But is there any possibility that this “double installation” of the fix has negative effects on my game in future turns?

    Regards
    Marcel

  4. #4
    Misanthropos Member I of the Storm's Avatar
    Join Date
    Feb 2007
    Location
    In a calm spot
    Posts
    733

    Default Re: Interloper-Trait

    1) Correct. Once your client ruler dies, destroy your govt. and build a new Type 4 govt. Takes 2 turns and you have a new client ruler.

    2) No idea.

  5. #5
    Member Member Cartaphilus's Avatar
    Join Date
    Apr 2008
    Location
    Baliar Maior
    Posts
    268

    Default Re: Interloper-Trait

    Is there any option that in EB2 a client ruler spawn when the former dies?
    Last edited by Cartaphilus; 05-13-2008 at 10:50.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  6. #6

    Default Re: Interloper-Trait

    First question would be whether that would be realistic. If it is realistic on certain conditions, such as extremely happy population, effective administration, no foreign meddling into the cities affairs, etc. then it might be an option to do so.

    But I would think that is rather the exception.

    Non-retroactive means it will only work with new campaigns. Of course, you could manually edit the script (or use the console) and reset the interloper trait each and every turn for that character.

  7. #7

    Default Re: Interloper-Trait

    To start with the Interloper fix is to fix interloper traits when they are not supposed to happen. And yes, you guessed it by now: that's not the case with your game.

    Point of the matter is:
    Type 4 establishes a client kingdom + king.
    King dies.
    Then either you re-establish a king (destroy/rebuild type 4), or you incorporate it into your empire more closely (destroy type 4 build another government)

    To recruit a Celtic lesser king is to recruit a mercenary general; not some new client ruler. Hence he's an interloper. Hence the traits apply.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8

    Default Re: Interloper-Trait

    Ok - I understand... and I regard this system as fairly realistic. I think, I´m going to destroy my Type 4 Governments and rebuild them in case of the puppet ruler passing away.
    There remains only the question if the "double installation" of the interloper-fix has negative effect on my running campaign...

    Regards
    Marcel

  9. #9

    Default Re: Interloper-Trait

    P.S. Is it possible to dissolve the costly, but now useless Celtic Mercenary General in Massilia?

  10. #10
    Misanthropos Member I of the Storm's Avatar
    Join Date
    Feb 2007
    Location
    In a calm spot
    Posts
    733

    Default Re: Interloper-Trait

    Only by "Use general on boat with pirate fleet".

  11. #11
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Interloper-Trait

    Recruited generals will become interlopers as they are not client rulers. They should leave the settlement and start "generalizing" the enemy. Installing the interloper fix twice has no effect, it is the same if you installed it once, twice, or 15 times. As others have said, create the gov4 again to get a new client ruler, or make another government as this is a perfect opportunity to make changes.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO