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  1. #1

    Default Re: M2TW: Expanded Version

    Update: I have actually begun to do some modding for myself, and am getting a more realistic view of what this mod will encompass. The new tasks (seemingly going to be completed solo.... nobody interested yet?):
    -Permanent arrows (completed)
    -Realistic combat
    -increase defense of units
    -increase armor of units
    -modify ranged unit's attack values
    -Increase blood mist and blood splatter
    -Increase wall resilience
    -Implement 'stuck' setting for artillery missiles
    -(pending) Implement blood mist for melee

    These being the current goals, I will keep the thread updated as new goals are formed and progress is made.

  2. #2
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: M2TW: Expanded Version

    An easier way to increase the length of battles is to reduce units kill rate.

    The compilation of my modding efforts is in my sig. You should look around at the tutorials etc and then make a clear plan of what exactly you can/can't do. I've learned its easy to get carried away with the planning only for a mod to drop dead. Take it one step at a time.

    Otherwise, good luck.
    At the end of the day politics is just trash compared to the Gospel.

  3. #3
    Member Member Aramonbr's Avatar
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    Default Re: M2TW: Expanded Version

    I liked you ideiad, Haiku.... I don't agree with all of then, but most of then seems reasonable and I would like to implement some in a "realistic pack" for medieval. But I have the idea of a mode in a fantasy world that goes from early medieval to late napoleonic era. So If you want to help me with that, I'm quite good on the graphic part, and history telling/writing/creating
    Phoenix Empire Over All- I guess...

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