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Thread: Infinite money...
Bacchus 20:53 05-14-2008
I've been playing this mod for a week or so and am in 496 ab urbe condito which is 258 bc. I use a guide to play as historically accurate as possible as the Romans. This means I rule italian peninsula and Messana. First Punic war is raging.
My point: I have been building like crazy and can use normal diplomay (not force) because of the enormous amount of money. I play on Hard Campaign difficulty but at this moment all building slots are full and my treasury is still 136.000 (!!!)
I spend as much as I like because every turn some 30.000 is added.

Is this normal? Historical accurate that the Romans were loaded at that time?

Is the balance of this mod not proper?

...just wondering...

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Squid 22:55 05-14-2008
Expand outside of Italy and your income will start to fall. The balance is setup so that as long as you're in your "home" territory money will flow relatively easily, once you start pushing out from there income will start drying up.

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Bacchus 06:56 05-15-2008
Ah ha...
Well, great!
I sure love this mod more and more!

Thanks alot!

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Red_Russian13 18:21 01-21-2009
Stupid question: what then is the motivator for expansion? It seems that more expansion would increase the tax revenue, not to mention the ability to exploit conquered territories' natural resources?

FYI: Economics is not my strong suit, so I'm probably way off base. I will concede that the system in place in RS certainly slows down expansion.

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Flavius Silvanus 22:32 02-15-2009
For prestige, and the need to spread the Roman way of life. :)

And for the real Romans probably throw in some paranoia.

Colonies have rarely been good from a purely economic standpoint.

When Rome found themselves in possession of an empire after the 2nd Punic War, they needed to have a standing army to govern it. Now they needed to feed the monkey.

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Nikos_Rouvelas 03:55 02-16-2009
Originally Posted by Red_Russian13:
Stupid question: what then is the motivator for expansion? It seems that more expansion would increase the tax revenue, not to mention the ability to exploit conquered territories' natural resources?

FYI: Economics is not my strong suit, so I'm probably way off base. I will concede that the system in place in RS certainly slows down expansion.
Because it's a total war game. Not Rome total PEACE.

Because slaughtering Barbarians and arrogant Greeks is fun!

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