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Thread: Large granary tradeable goods bonus

  1. #1
    Member Member Alkibiades Kleiniou's Avatar
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    Default Large granary tradeable goods bonus

    Firstly, hello to the forum. I am unlurking today...

    And of course thanks to the great EB team. 1.1 has me addicted again.

    My question regards the tradeable goods bonus that supposedly accompanies the large granary. Whenever I select this in my build queue and check the settlement details it always appears to lead to a decrease in my projected trade. Can anyone shed any light on this please?

    (I'm currently playing as Romani if that helps, but I'm sure on 1.0 I saw the same thing with different factions).

  2. #2

    Default Re: Large granary tradeable goods bonus

    IIRC, it has to do with more grain being stored and therefor not being available for trade...
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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Large granary tradeable goods bonus

    The large granary indeed deceases trade. Like Mcantu states, this is probably to simulate goods being withheld from the market. However, the R:TW engine was not programmed for negative bonuses, so the building description says it actually increases trade.
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  4. #4

    Default Re: Large granary tradeable goods bonus

    It does decrease trade, yes. Just build it in places that either don't bring in much trade income or places where you do heavy drafting...
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  5. #5
    Member Member Alkibiades Kleiniou's Avatar
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    Default Re: Large granary tradeable goods bonus

    Thanks for the explanations everyone. I'd rationalised the reason for the decrease as due to tradeable goods being taken out of circulation but wanted to check if it was working as intended due to the description saying 'increases'. Suspect I'll be building fewer of them now....

  6. #6
    Member Member Puupertti Ruma's Avatar
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    Default Re: Large granary tradeable goods bonus

    I'd suggest the team to add a notification to all the buildings that actually carry a negative trade bonus. I myself had thought since 0.74 that granaries add to trade, and just found out couple of weeks ago while looking at EDB.
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  7. #7

    Default Re: Large granary tradeable goods bonus

    Quote Originally Posted by Puupertti Ruma
    I'd suggest the team to add a notification to all the buildings that actually carry a negative trade bonus. I myself had thought since 0.74 that granaries add to trade, and just found out couple of weeks ago while looking at EDB.
    Yeah I thought exactly the same thing once but I forgot it nice to see u thought the same, I often read the desciptions so this would really help.

  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Large granary tradeable goods bonus

    Added a note about this to all the grain_silo descriptions in the internal version.

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