Well, that was the answer summarized to one word. The full answer was (link). Remember, Britain was somewhat isolated from the mainland, Sicily far less so.Originally Posted by Cartaphilus
Anyway, what does the Casse invasion script actually do?
It seems to spawn a stack on to the channel coast of Gaul & a ship that they are supposed to have unloaded from.
I would have thought the script is supposed to show the stack unloading from the ship onto the mainland?
maybe those guys should be doing something more useful...
Would it behave better if the ship wasn't there?
Well apart from creating a problem with the game engine as in 'men don't walk on water'. And 'sides that ship is also supposed to help the AI ship troops onto the mainland all by itself. We know it's perfectly capable of such behaviour: see Carthage shipping troops to and fro Iberia all the time.
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Can't the creation of the script me made conditional upon ownership of Bagacos / Bratosporios (for the first 20 turns or so; I know this will probably be the killer), and then assure via script that they get a ship, if they don't have a ship.
I never had any complaints about lack of naval invasions, although they seem to happen less frequently when they have no possessions in the area.
One time the Ptollies landed a half-stack near Korinthos, when they were already losing the war in Anatolia badly. Of course, I (Romans) was not at war with them.
I'm playing EB 1.1 on Alexander now. I've added a scripted lusitanian landing of Hybernia, as well.
Hopefully, the AI will be smart enough on Alex to actually USE these stacks. I could never get them to be used on EB 1.1 for BI.
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