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Thread: EB v1.1 - Immense costs for mercenary troops

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  1. #1

    Default EB v1.1 - Immense costs for mercenary troops

    Hello, forum

    In general, I´m used to assemble my Roman army out of the dependable (heavy) Roman infantry and regional shock-troops for the decisive blow on the battlefield.
    When I recently invaded Asia Minor I was somewhat shocked about the enormous costs for the regional mercenary contingents… for instance nearly 8.000 monetary units for the “Galatian Wild Men” and about 11.000 monetary units for Thessalian Heavy Cavalry. That is nearly as much as for the heavy onagers or the big bolt throwers.
    Why were the costs for mercenary troops increased to this unpayable amount?

    Regards

    Marcel

  2. #2

    Default Re: EB v1.1 - Immense costs for mercenary troops

    First of all you are talking about two of the most prized Mercenary units around; indeed: Galatian elites and Thessalian elites. Secondly mercenaries are over-all somewhat more expensive than other troops as you (and the AI) are not supposed to build entire armies of them.
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  3. #3

    Default Re: EB v1.1 - Immense costs for mercenary troops

    I surely don´t want to complain about the high costs for these elites... but I think that they cost about half of the present amount in v0.81. That´s a bit amazing...

    Regards
    Marcel

  4. #4
    Member Member Shylence's Avatar
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    Default Re: EB v1.1 - Immense costs for mercenary troops

    I hope so. Im still on V1.0 while doing an A.A.R. Trying to put the romans to bed at the moment but they hang on while recruiting outrageous mecernary armies.
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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB v1.1 - Immense costs for mercenary troops

    Rebalancing will happen between versions. Besides later on when you've got a solid economy, 8000 is a paltry amount of money. Of course if you're blitzing your way across the map, you won't have that solid base.
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  6. #6
    theweak-themighty-the CRAZIII Member craziii's Avatar
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    Default Re: EB v1.1 - Immense costs for mercenary troops

    come on now, how can anyone blitz the EB campaign map? the mod isn't build for it. if you built mines in all the provinces you own, you will be bury with all the denarii, but those mines cost an arm + leg to build in the beginning. I think those prices for elites are just right atm.

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB v1.1 - Immense costs for mercenary troops

    All mercenaries cost
    <EDU base cost> * (2.3 + (0.15 * <experience level>) )


    Seeing as you get them immediately instead of having to pay for one upkeep before using them, and have them right where they are needed the most instead of having to march them around, I think it's a fair trade.

    Edit: The change was made for 1.0, by the way. You may or may not remember the flood of mercenary only stacks that any AI would throw at you in 0.8x. Believe me, it's better this way.
    Last edited by bovi; 05-15-2008 at 18:07.

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  8. #8

    Default Re: EB v1.1 - Immense costs for mercenary troops

    Quote Originally Posted by craziii
    come on now, how can anyone blitz the EB campaign map? the mod isn't build for it. if you built mines in all the provinces you own, you will be bury with all the denarii, but those mines cost an arm + leg to build in the beginning. I think those prices for elites are just right atm.
    u can do 2 types of blitz

    in the early game you do "mini-blitz" to get importan cities, stop, "mini blitz" again, and so on.

    late in the game, you can chill for a few decades, mass a TON of money, and then train like 5 stacks with 1 in reserve and blitz. While at it you keep making elite troops back home and sending them on a continual basis, AND making cheap garrison troops and sending those in a continual basis. That way ur army can advance and not have cities rebel.

    Granted, the blitz is STILL a slow. And you will have to stop many times to reorganize ur armies and keep cities from rebelling while you wait for garrisons to come, or for the level 1local MIC to be built.

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