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Thread: EB 1.1 Movement Range Suggestions

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  1. #1

    Default EB 1.1 Movement Range Suggestions

    Movement ranges have been a topic of discussion in a number of threads, yet nobody has satisfyingly addressed a very specific point of modding.

    This suggestion is aimed at the discrepancy between movement ranges of captain led armies and general led armies, especially during winter. I would think that any army, not just those led by generals, should suffer somewhat in unfavorable weather. Now, since it is not possible to assign traits to captains, something else occurred to me. Armies not led by someone whipping them to action should be slower anyway, slower even than a decrepit, tottering and lame general. So, my proposal would be to reduce the movement speed of ALL units (via 'starting_action_points') to, for example, 50 instead of 80, and then switch the summer/winter effects around to compensate this; like this:

    Code:
    ;------------------------------------------
    Trait WinterEffects
        Characters all
        AntiTraits WinterEffectsOver, UnaffectedByWinter
    
        Level Winter_Effects
            Description Winter_Effects_desc
            EffectsDescription Winter_Effects_effects_desc
            Threshold  1
    
            ;Effect MovementPoints  -9  ;newly commented
    
    ;------------------------------------------
    Trait WinterEffectsOver
        Characters all
        Hidden
        AntiTraits WinterEffects
    
        Level Winter_Effects_Over
            Description Winter_Effects_Over_desc
            EffectsDescription Winter_Effects_Over_effects_desc
            Threshold  1
    
            Effect MovementPoints  12  ;newly added
    Of course, corresponding changes for spies, reverse-summer-winter-faction traits, admirals etc would also have to be made as well as possibly some increase in the MP bonus since (if it is really applied as a percentage bonus) an increase of 40% of 50 actionpoints is less than an increase of 40% of 80 action points.

    Either way, the effect would be that an army without a general would ALWAYS (or almost always) be equal to or slower than an army with a general, even in winter.

    I'll try this out myself during the next few weeks, provided i find the time.
    Has this idea already been tried (and discarded)? I couldn't find this particular combination anywhere in the forums.

    Cheers, Sûl.

  2. #2
    Member Member Africanvs's Avatar
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    Default Re: EB 1.1 Movement Range Suggestions

    I'm not a dev or an EB team member, but I'd suggest posting this in the EB Unofficial Mods Forum and see about implementing these changes. You have a point and some good ideas. Not sure if this is the best place.

    https://forums.totalwar.org/vb/forumdisplay.php?f=129

    Its probably faster than waiting for a patch to EB and if it makes sense they might add the changes to EB later. I think I read in the 1.1 release thread that they weren't planning to release any new patches to EB except for bug fixes since they're busy with EB2.
    "Insipientis est dicere, Non putarvm."

    "It is the part of a fool to say, I should not have thought."
    -Pvblivs Cornelivs Scipio Africanvs


    Lives: Pvblivs Cornelivs Scipio (A Romani AAR)
    Lives: Alkyoneus Argeades (A Makedonian AAR)


  3. #3

    Default Re: EB 1.1 Movement Range Suggestions

    I'll definitely post any personal (and successful) modding results in the appropriate subforum, along with modded files for testing. ;)

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.1 Movement Range Suggestions

    This adversely affects AI more than the player. The AI often has captain led armies and this would make them slow and the AI would not know how to alter this. That is why we didn't do it this way round.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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