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Thread: EB 1.1 Movement Range Suggestions

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  1. #1

    Default Re: EB 1.1 Movement Range Suggestions

    I'll definitely post any personal (and successful) modding results in the appropriate subforum, along with modded files for testing. ;)

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Apr 2005
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    Default Re: EB 1.1 Movement Range Suggestions

    This adversely affects AI more than the player. The AI often has captain led armies and this would make them slow and the AI would not know how to alter this. That is why we didn't do it this way round.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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