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  1. #1
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Jun 2007
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    Default Re: Feedback wanted!

    Ok. I never changed sounds so far (except for the music), but if others can do it, I can do it, too.
    The specific tasks I would like to have done... I'll tell you tomorrow!
    The Japanese will be finished tomorrow. Since the Yomi are extra-complicated, I guess I'll do the Krishnapuri next.
    Rinsui

  2. #2

    Default Re: Feedback wanted!

    Well, I actually added my own Asian-style music to my version. I will send it to you later if you want, along with some info, just to see if it fits or not.

    Also, right now it seems like a lot has improved. The mod is starting to look alot nicer. As a modder, I am totally baffled as to how you managed to achieve a single soldier unit. Could you explain that quickly for me? I'm just dying to know. :D

  3. #3
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    Hi Ticu,
    thanks for your mail, I wrote back.
    Rinsui

  4. #4
    Arcane Alcholic Member Drunk-Monk's Avatar
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    May 2008
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    Default Re: Feedback wanted!

    I've never played Blue Lotus before but it looks very intresting, I have some suggestion for this mod though, do you think that you could include the seconday hp feature which allows you to have balanced auto resolve. Also could you eventaully modfolder this mod as it would mean that more people would try it. Also I reccomed you make a post in the TWcenter once you have finshed the patch, so more people can hear about your great work.

    Regards, Drunk-Monk

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Jan 2005
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    Belgium
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    13,469

    Default Re: Feedback wanted!

    The secondary HP system might be a good Idea to balance HA's in autocalc. This will also help making the elephant units not to strong in autocalc.

  6. #6
    Beauty hunter Senior Member Raz's Avatar
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    Aug 2006
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    Australia.
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    Default Re: Feedback wanted!

    2HP's fail during battles though. Try having heavy cavalry charge an infantry unit with 2HP and the cavalry will be annihilated, while try again with the same units but remove the second HP and the cavalry will kill heaps more on the initial charge and thus turn the battle in the cav's favour.

    Wat I'm trying to say: 2 HP = Diluted charge power.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  7. #7

    Default Re: Feedback wanted!

    Unless, I'm wrong, I think they mean the secondary hp system, which isn't used on the battlemap, but only has an affect on the autocalc.

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