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  1. #1

    Default Re: Feedback wanted!

    I'm glad you included the old 'shiva' unit into the Krishnapur army. I've been messing around with the old beta for a while, and it feels far more appropriate for that unit not to be a Yomi. You might include the Vanara as well, perhaps as a buildable unit requiring a certain level of the Krishnapuri temple. It's another unit that seemed strange as a mercenary.
    The fishmen are demonic enough that they could be recruited by the Yomi. It could be a change of pace for the Yomi, if when they finally get to territories with ports they could start recruiting the fishmen.
    You could update some of the animations. The Battles of Asia mod has two Katana skeletons/animations which you might seek to use, they look great modded into the Akagi and Zensen. Also the two handed spear and two handed cavalry lancer skeletons that are floating around in various mods are also good.
    Lastly, if you can figure it out, adding some appropriate sounds to the firelances and thunderbombers. I've managed to add rocket sounds to the firelances, but couldn't get impact sounds to work. Dunno if there's an issue with the old programming or just my modding novice-ness, but if you can do it, it'd be cool.
    Keep up the good work, I look forward to seeing more of your fixes and improvements.

  2. #2

    Default Re: Feedback wanted!

    The Krishnapur are looking great, though there might be a few issue's that I will PM you about. I honestly think that the Shivas should remain with the Yomi. They are demons after all, and it would probably be better to keep all cultural demons on one side and the somewhat more realistic units on the other - the way it was in the first place.

    Also Kitagata, I did not know about the 2-weapon animations. We should check those out. Another animation set I think would be interesting is the 2-handed sword. It would look alot better on the mighty swordsmen and the no-dachi Samurai. As far as I know, the Ashigaru used 2-handed spears, so that is definately something to look into.

    Thank you so much for the info.

  3. #3
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    Greetings Ticu,
    I hope you don't mind If I make the reply to your PM public; it may inspire discussion. And give people an impression of what we are working on.

    First of all: yes, your maps are right what I needed. And the panorama pictures prove a certain love for details that surely fits my taste! I just finished integrating them into the newest patch; as always, all you have to do is copy-past the data folder. You will realize I played around a little with the names; for example, to evade repetitiveness, one of "Flatlands" and "Grassy Flatlands" was changed into "Anvil of the Gods". Those two maps are nearly identical anyway.

    Next to answer your questions:
    Yes, the animations of the 1-man (woman) units are not finished. For now, I was happy to manage 1-man units at all ^^/. The killing three men with one swing will stay, and the launching will, too. The point is that those units are really, really special. Their appearance will (possibly) be scripted, so they are really unique (non-recruitable). If one swing would kill just one enemy, they would need half an hour to finish off a unit of ashigaru spearmen no matter how high their stats are. And you are right, unit radius and the like will have to be adjusted.

    If you have a 2-handed animation that does not look like holding an axe, I will happily include it for the Akagi Duelists. The dagger animation is just a little better than the original 2-handed one. Please try to dig it up, it will certainly look even better. The Zensen get the Kamikaze instead of the mighty swordsmen. Both units are similar in fighting power, but the Kamikaze are a little faster and harder to control (and a bit better armoured, and... no need for details here!). At a certain point I realized that more units doesn't make a game any better. It just makes it more complicated to manage, and lo! BLTW is about fun, not about manymany. Basically, both the Kamikaze and the Akagi Duelists are the unique top-class units of their respective factions. (Apart from the Heroes).

    Of course the Krishnapur Scouts and the Dalit Scouts are clones. The Krishnapur Scouts will not appear in the final game. I just left them in for now to have a reference unit for comparison. Basically all yellow-background units will ultimately disappear (the patch I just sent you already did that for the Krishnapuri).

    No, your comments are not boring me. They are very, very helpful (see the animation stuff above - I had no idea those exist!). Ultimately, I have no intention to succumb to all the wishes and critique people confront me with; some are simply incompatible (see the two posts above), and I invested by far too much time in this to hand over the final stake in decision-making. However, there is things where I have to admit the work of others is simply superior to my own - your splash screen is one example.

    There will be some few totally new units - the dragon warriors of the monk are one example. Their .cas and animations file are finished, but give me some time; integrating a simple unit is done in about 20 minutes. The holy Gor-haw modifications (skin, .cas, description, riders) took me about 6 hours. Yes, the model is not the original one, haha! (Though I fear few will notice).

    Plan for the future...
    1. New Duelist animations
    2. I never expected new custom battles could be done that fast. Ah.There is another special task I could use some help with. When you use the rebel faction in custom battles, you will realize they have white flags and a roman interface. I guess it has something to do with a faulty culture tag somewhere, but until now I was unable to find out where...

    @Kitagata: Vanara will be in, first as rebels, and perhaps (much later) as part of another faction not in the original game. If you could provide me with the firelance rocked sounds or those animation, please go ahead! I'll happily make use of them. The whole culture of the Krishnapuri will be centered around the jealous and fierce Goddess Kali (no matter what final fantasy makes you believe - Shiva is a man, after all? ^^/). Why not have her display some of her wrath on the battlefield?
    Last edited by Rinsui; 05-31-2008 at 23:21.
    Rinsui

  4. #4
    Arcane Alcholic Member Drunk-Monk's Avatar
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    Default Re: Feedback wanted!

    Could you use the mod-switch feature this would be very useful and attract more people to play the mod.

    Well done on reviving this intriguing mod.

  5. #5
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    I guess this is possible for the final product, yes. I just read it up, and it doesn't seem awfully complicated to implement.
    Rinsui

  6. #6

    Default Re: Feedback wanted!

    I suppose we could continue the conversation in here.

    Alright first of all, I would suggest keeping all attack attributes of the 1-soldier units, except for the launching attribute. That way, they stay just as powerful as before, and they appear more martial artsy (for lack of a better term) than superhuman.

    Another similar thing could be done for the jiang sheng and hong shue fei. YOu may have heard of the attack speed attribute. To make them appear mroe skilled than macho, perhaps we could simply lower the attack speed all the way down, so that they attack every second rather than waiting a while after each attack. I've tried doing that before. It looks pretty good in game.

    I will try to dig upsome of the animations I have. I believe I have a 2-handed sword and 2-handed spear set. I will play around with those. Try acquiring the 2-sword animation set that kitagata was talking about.

    And about the rebel ui. That was kept that way because the players were never meant to play as the rebels. I don't see why we would need to change it.

    Cheers! And great job on the Krishnapur faction!

  7. #7

    Default Re: Feedback wanted!

    I'd be happy to send along some animations and rocket/cannon/gun sound effects. How should I do it? I'm new to the forums, is there a way I can pass them along here? Or could I get someone's email?

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