I suppose we could continue the conversation in here.
Alright first of all, I would suggest keeping all attack attributes of the 1-soldier units, except for the launching attribute. That way, they stay just as powerful as before, and they appear more martial artsy (for lack of a better term) than superhuman.
Another similar thing could be done for the jiang sheng and hong shue fei. YOu may have heard of the attack speed attribute. To make them appear mroe skilled than macho, perhaps we could simply lower the attack speed all the way down, so that they attack every second rather than waiting a while after each attack. I've tried doing that before. It looks pretty good in game.
I will try to dig upsome of the animations I have. I believe I have a 2-handed sword and 2-handed spear set. I will play around with those. Try acquiring the 2-sword animation set that kitagata was talking about.
And about the rebel ui. That was kept that way because the players were never meant to play as the rebels. I don't see why we would need to change it.
Cheers! And great job on the Krishnapur faction!
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