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  1. #1
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    Ok. No worries about the Singijeon. In the final release, there will be just one of them, not three at once; but it is intended to be the most powerful anti-personnel weapon indeed (which is historrically accurate, btw). I just wanted to check the flying projectiles three at once, because I am slow to push the pause button at the right moment. Thanks for the info concerning the beard textures. This will be corrected in the next patch.
    Arrgh, arrgh. Go ahead with the shishi camels. In fact, I also did that, because I thought they might scare off horses like this. Camels will definitely be in the final release as mercenary units... after all the Gobi desert is right around the corner! But I don't mind if you make them sound a bit lionish, haha! Just don't make the sount too discernible. Something grunty will do.
    I guess I misunderstand you on the .evt files, but isn't it easy to open the .evt files with notepad?
    Personally, I doubt a .cas file contains an .evt file in some way, but I may be mistaken on that. I am sorry I cannot be too much of a help on that matter!
    Thanks for your great work,
    Rinsui

  2. #2

    Default Re: Feedback wanted!

    Put up a big file with sounds for shishi, snow monkeys, singijeon, dragonfire, thunderbombers, and other things, plus their accompanying txt files.
    Many files had to be changed, so please check out the readme, Rinsui.

    http://files.filefront.com/SnowMShis.../fileinfo.html

    I like your new description of the Snow Monkeys.

    Where will the former ghost mercenaries be in the new rendition? Are you considering putting them with the Yomi at all? They could use the archer unit, and it would seem 'better' than the tengu on camels.

  3. #3

    Default Re: Feedback wanted!

    Alright, I've been a bit busy for a while, but I'll try and tackle the buildings for now. :D

    And Kitagata, you're awesome. Blue Lotus desparately needed new sounds, and you seem to be filling in the gap quite well.

  4. #4

    Default Re: Feedback wanted!

    Well, I finally updated BL all the way, and when I played it, I found a very changed game - for the better. I though't I'd address a few issues and concerns before working on the buildings, if that's alright. I know my ranting is probably growing tiresome, but I'm a neat freak, so I can't help it sometimes. Please note that what I am posting is only a suggestion. I'm not going to beg or anything. =P

    However, I'll give one last attempt at stating my case about the hero units. I know they are "really special", but take one final look at this and tell me what you think.
    https://www.youtube.com/watch?v=DSxqr1sggbY
    (The only difference is the launching ability.)

    That's basically all I can say about that, though it would also be good to note that I was able to kill half of an entire army using only one hero unit. I doubt that any of the stats will be changed, but it would be nice if we could make it so that the heroes do well in combat, but not to the point where they sort of throw away the necessity to use tactics to win (just a thought).

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    Perhaps they weren't implemented yet, but when trying out the Japanese, none of the katana wielding units seemed to have the katana animations (I didn't try *all* the units out, but enough so that it was noticeable). I thought it was an issue with the way I installed the patches, but I later noticed that the Green leaves had the two-handed sword animation. I'm sure you meant to add the new animations in, but I thought I'd point it out just in case. If that is how you meant to have them, then ignore this. :P

    ------------------------------------------------------------------------------------

    While I'm on the topic of the Japanese, I might as well mention that some of the Zensen units seemed to be the same color as the akagi units. I don't know if this was done on purpose, but I find the blue armor slightly more fitting. It might also be better if they had a different symbol on the flag attached to their back.

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    I noticed you changed the music around some more, which is awesome. However, I noticed that some of the songs didn't seem to fit the situation they played in. I noticed some peaceful flute music, as well as intense combat music during the the marches. Having a different mood often works well, as in the case of having that bell like music during the combat scenes, but the previously mentioned situations should be tweaked a bit in my opinion.

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    Lastly, the units seem to have an extremely large amount of defense compared to attack. It's great that the battles now last longer, but the truth is, they last a bit too long. I pitted some Akagi duelists against another similar unit, and the fight lasted *really long* - a bit too long in my opinion. If tuning it down slightly isn't an option, I had the idea of lowering the wait time between attacks for every unit. That way the defense is kept, and fights between two soldiers don't take 2 minutes. ;)
    Having the soldiers perform rapid attacks would also further help maintain the illusion of an intense battle.

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    That's all I have to say for now.

  5. #5
    Current Blue Lotus TW Leader Member Rinsui's Avatar
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    Default Re: Feedback wanted!

    Ok, here we go. Second round ;)
    You won, the launching attribute will be cancelled in the next official patch (this sunday). Stop begging already, haha! The stats of the hero units are far from being final anyway - I just gave them the high numbers to make them last long enough to check for modeling and skinning errors and the like. Btw, this goes for ALL units up to now. None of the stats are final; the high defense ratings the stats are based on were introduced as a try-out by Moros, originally.
    The problem with the Katana and two-handed spear animations is unit movement speed. As the animations are directly tied to movement speed, I could well give the Yari Ashigaru the two handed animation alright - by making them move just as slow as a heavy unit clad in full body plate armour. I decided to go with the a little less beautiful, but technically a little better option. The Katana animation may work with the No-Dachi, the normal Samurai and some other units though. I'll look into this.
    The Akagi/Zensens colours were mentioned by Kitagata already. It is just a matter of the little time I have to do things. I guess I'll have to re-introduce different colours for both factions, then. It's just a matter of working time.
    The music... I am not sure about which pieces don't fit, but I will try to keep my ears open for inconsistencies.

    @Kitagata
    You'll get the Handlers next. Anything else that needs new sounds?
    Rinsui

  6. #6

    Default Re: Feedback wanted!

    Hmm, beast riders, and yomi general's unit maybe; they could use the shishi sounds.
    I'd like to give the Wang Liang and Hanya a few new growls and howls and add new Asiatic chants to any chanting monk units.

    These are all low priorities though, and can be done at whatever your pace work is. So I guess for the time being, the leopards are the last in dire need of sounds.

    Beyond that I probably can't help too much else unless there are sound issues or needs.

    Do you want a new background song for the credits instead of the one from M2TW? I have a raw sound file that could easily be turned into a fitting dark and Asian down-tempo piece for the credits.
    Also if you want to put new sounds in to replace the 'clicks' and 'button pushing' I have a bunch of mastered Asian instrument wav sounds lying around.

    On the subject of animations, I know people make slow, semi-fast, fast versions of skeletions. Maybe that could be looked into.
    Last edited by kitagata; 06-18-2008 at 12:49. Reason: extra thought

  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Feedback wanted!

    the length of the battles is mostly due to a low lethality used bu most units. Try doubling or trippling them.
    So don't lower attack speed, and defense yet.
    Last edited by Moros; 06-18-2008 at 14:40.

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