Well, I finally updated BL all the way, and when I played it, I found a very changed game - for the better. I though't I'd address a few issues and concerns before working on the buildings, if that's alright. I know my ranting is probably growing tiresome, but I'm a neat freak, so I can't help it sometimes. Please note that what I am posting is only a suggestion. I'm not going to beg or anything. =P
However, I'll give one last attempt at stating my case about the hero units. I know they are "really special", but take one final look at this and tell me what you think.
https://www.youtube.com/watch?v=DSxqr1sggbY
(The only difference is the launching ability.)
That's basically all I can say about that, though it would also be good to note that I was able to kill half of an entire army using only one hero unit. I doubt that any of the stats will be changed, but it would be nice if we could make it so that the heroes do well in combat, but not to the point where they sort of throw away the necessity to use tactics to win (just a thought).
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Perhaps they weren't implemented yet, but when trying out the Japanese, none of the katana wielding units seemed to have the katana animations (I didn't try *all* the units out, but enough so that it was noticeable). I thought it was an issue with the way I installed the patches, but I later noticed that the Green leaves had the two-handed sword animation. I'm sure you meant to add the new animations in, but I thought I'd point it out just in case. If that is how you meant to have them, then ignore this. :P
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While I'm on the topic of the Japanese, I might as well mention that some of the Zensen units seemed to be the same color as the akagi units. I don't know if this was done on purpose, but I find the blue armor slightly more fitting. It might also be better if they had a different symbol on the flag attached to their back.
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I noticed you changed the music around some more, which is awesome. However, I noticed that some of the songs didn't seem to fit the situation they played in. I noticed some peaceful flute music, as well as intense combat music during the the marches. Having a different mood often works well, as in the case of having that bell like music during the combat scenes, but the previously mentioned situations should be tweaked a bit in my opinion.
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Lastly, the units seem to have an extremely large amount of defense compared to attack. It's great that the battles now last longer, but the truth is, they last a bit too long. I pitted some Akagi duelists against another similar unit, and the fight lasted *really long* - a bit too long in my opinion. If tuning it down slightly isn't an option, I had the idea of lowering the wait time between attacks for every unit. That way the defense is kept, and fights between two soldiers don't take 2 minutes. ;)
Having the soldiers perform rapid attacks would also further help maintain the illusion of an intense battle.
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That's all I have to say for now.
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