Ok, here we go. Second round ;)
You won, the launching attribute will be cancelled in the next official patch (this sunday). Stop begging already, haha! The stats of the hero units are far from being final anyway - I just gave them the high numbers to make them last long enough to check for modeling and skinning errors and the like. Btw, this goes for ALL units up to now. None of the stats are final; the high defense ratings the stats are based on were introduced as a try-out by Moros, originally.
The problem with the Katana and two-handed spear animations is unit movement speed. As the animations are directly tied to movement speed, I could well give the Yari Ashigaru the two handed animation alright - by making them move just as slow as a heavy unit clad in full body plate armour. I decided to go with the a little less beautiful, but technically a little better option. The Katana animation may work with the No-Dachi, the normal Samurai and some other units though. I'll look into this.
The Akagi/Zensens colours were mentioned by Kitagata already. It is just a matter of the little time I have to do things. I guess I'll have to re-introduce different colours for both factions, then. It's just a matter of working time.
The music... I am not sure about which pieces don't fit, but I will try to keep my ears open for inconsistencies.
@Kitagata
You'll get the Handlers next. Anything else that needs new sounds?
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